using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;

namespace Shaders
{
    public class BlitShaderGUI : ShaderGUI 
    {
        public override void OnGUI (MaterialEditor materialEditor, MaterialProperty[] properties)
        {
            // var propertiesList = properties.ToList()
            //     .Where(prop => prop.displayName != "Texture");
            // properties = propertiesList.ToArray();
            
            base.OnGUI (materialEditor, properties);
        }
    }
}