Merge remote-tracking branch 'origin/Dev' into origin/LevelDesign
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commit
0d86a0a5e0
@ -9,6 +9,6 @@ PhysicMaterial:
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m_Name: Player
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m_Name: Player
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dynamicFriction: 0
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dynamicFriction: 0
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staticFriction: 0
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staticFriction: 0
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bounciness: 1
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bounciness: 0.7
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frictionCombine: 0
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frictionCombine: 0
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bounceCombine: 0
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bounceCombine: 0
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@ -274,13 +274,15 @@ MonoBehaviour:
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rb: {fileID: 1772573266731274174}
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rb: {fileID: 1772573266731274174}
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canWalk: 1
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canWalk: 1
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canJump: 1
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canJump: 1
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movementSpeed: 0.8
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movementSpeed: 0.3
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maxMovementSpeed: 20
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jumpPower: 3
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jumpPower: 3
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afterJumpHorizontalSlowdownTime: 1
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afterJumpHorizontalSlowdownTime: 1
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groundDrag: 1
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groundDrag: 1
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airDrag: 0
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airDrag: 0
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playerHeight: 0.6
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playerHeight: 0.6
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jumpAirSlowdown: 80
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jumpAirSlowdown: 80
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grappleHook: {fileID: 1772573266731274173}
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isGrounded: 0
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isGrounded: 0
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--- !u!114 &8474203461765366282
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--- !u!114 &8474203461765366282
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MonoBehaviour:
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MonoBehaviour:
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@ -1961,6 +1961,16 @@ PrefabInstance:
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m_Modification:
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m_Modification:
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m_TransformParent: {fileID: 0}
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m_TransformParent: {fileID: 0}
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m_Modifications:
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m_Modifications:
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- target: {fileID: 1772573266731274163, guid: 4dbf735f9da7b9f43b69f1577e4e5763,
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type: 3}
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propertyPath: grappleHook
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value:
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objectReference: {fileID: 1341139412}
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- target: {fileID: 1772573266731274163, guid: 4dbf735f9da7b9f43b69f1577e4e5763,
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type: 3}
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propertyPath: maxMovementSpeed
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value: 20
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objectReference: {fileID: 0}
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- target: {fileID: 1772573266731274171, guid: 4dbf735f9da7b9f43b69f1577e4e5763,
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- target: {fileID: 1772573266731274171, guid: 4dbf735f9da7b9f43b69f1577e4e5763,
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type: 3}
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type: 3}
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propertyPath: m_Name
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propertyPath: m_Name
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@ -1976,6 +1986,11 @@ PrefabInstance:
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propertyPath: hitMarkerRect
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propertyPath: hitMarkerRect
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value:
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value:
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objectReference: {fileID: 1301531513}
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objectReference: {fileID: 1301531513}
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- target: {fileID: 1772573266731274174, guid: 4dbf735f9da7b9f43b69f1577e4e5763,
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type: 3}
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propertyPath: m_Constraints
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value: 88
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objectReference: {fileID: 0}
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- target: {fileID: 1772573266731274175, guid: 4dbf735f9da7b9f43b69f1577e4e5763,
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- target: {fileID: 1772573266731274175, guid: 4dbf735f9da7b9f43b69f1577e4e5763,
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type: 3}
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type: 3}
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propertyPath: m_RootOrder
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propertyPath: m_RootOrder
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@ -2039,6 +2054,18 @@ Transform:
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type: 3}
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type: 3}
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m_PrefabInstance: {fileID: 1341139406}
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m_PrefabInstance: {fileID: 1341139406}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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--- !u!114 &1341139412 stripped
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 1772573266731274173, guid: 4dbf735f9da7b9f43b69f1577e4e5763,
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type: 3}
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m_PrefabInstance: {fileID: 1341139406}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 5f45bd04209bb424e8b1f5271cb16ab0, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &1530935835
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--- !u!1 &1530935835
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -13,6 +13,7 @@ public class CharacterMovement : MonoBehaviour
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[Header("Movement settings")]
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[Header("Movement settings")]
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[SerializeField] private float movementSpeed;
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[SerializeField] private float movementSpeed;
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[SerializeField] private float maxMovementSpeed;
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[SerializeField] private float jumpPower;
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[SerializeField] private float jumpPower;
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[SerializeField] private float afterJumpHorizontalSlowdownTime;
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[SerializeField] private float afterJumpHorizontalSlowdownTime;
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@ -21,6 +22,7 @@ public class CharacterMovement : MonoBehaviour
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[SerializeField] private float airDrag;
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[SerializeField] private float airDrag;
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[SerializeField] private float playerHeight;
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[SerializeField] private float playerHeight;
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[SerializeField] private float jumpAirSlowdown;
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[SerializeField] private float jumpAirSlowdown;
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[SerializeField] private GrappleHook grappleHook;
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public bool isGrounded;
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public bool isGrounded;
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private bool isStunned = false;
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private bool isStunned = false;
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@ -47,6 +49,7 @@ public class CharacterMovement : MonoBehaviour
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stopWalk = false;
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stopWalk = false;
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}
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}
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SpeedControl();
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}
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}
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private void FixedUpdate()
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private void FixedUpdate()
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@ -117,11 +120,30 @@ public class CharacterMovement : MonoBehaviour
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float inputMovement = value.ReadValue<float>();
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float inputMovement = value.ReadValue<float>();
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rb.velocity = new Vector3(rb.velocity.x, jumpPower * inputMovement, rb.velocity.z);
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rb.velocity = new Vector3(rb.velocity.x, jumpPower * inputMovement, rb.velocity.z);
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//rawInputMovement = new Vector3(rawInputMovement.x, jumpPower, rawInputMovement.z);
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//rawInputMovement = new Vector3(rawInputMovement.x, jumpPower, rawInputMovement.z);
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if (inputMovement == 1f)
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}
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}
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private void SpeedControl()
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{
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if (grappleHook.isGrappled())
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{
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Vector3 flatVel = rb.velocity;
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if (flatVel.magnitude > maxMovementSpeed)
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{
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{
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Debug.Log("start jump");
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Vector3 limitedVel = flatVel.normalized * maxMovementSpeed;
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rb.velocity = limitedVel;
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}
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}
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else
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{
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Vector3 flatVel = new Vector3(rb.velocity.x, 0f, rb.velocity.z);
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if (flatVel.magnitude > maxMovementSpeed)
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{
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Vector3 limitedVel = flatVel.normalized * maxMovementSpeed;
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rb.velocity = new Vector3(limitedVel.x, rb.velocity.y, limitedVel.z);
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}
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}
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}
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}
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}
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}
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}
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}
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@ -44,6 +44,11 @@ public class GrappleHook : MonoBehaviour
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private Vector3 currGrappleEndPos;
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private Vector3 currGrappleEndPos;
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private GameObject hookedTo; // The obj we are hooked to
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private GameObject hookedTo; // The obj we are hooked to
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public GameObject HookedTo{get => hookedTo; set => hookedTo = value;}
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public GameObject HookedTo{get => hookedTo; set => hookedTo = value;}
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public bool isGrappled()
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{
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return grappled;
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}
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#region private methods
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#region private methods
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void Start()
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void Start()
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