A obj can trace a path, and loop or reverse
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44
Assets/Scripts/PathTracer.cs
Normal file
44
Assets/Scripts/PathTracer.cs
Normal file
@ -0,0 +1,44 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PathTracer : MonoBehaviour
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{
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[SerializeField]
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private List<Transform> path;
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private Vector3 currTargetPos;
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[SerializeField]
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private int currTargetIndex;
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[SerializeField]
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private float speed;
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[SerializeField][Tooltip("True = Go back to first pos; False = Inverse list")]
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private bool loop = true;
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private Rigidbody rb;
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// Start is called before the first frame update
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void Start()
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{
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rb = GetComponent<Rigidbody>();
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rb.position = path[0].position;
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currTargetIndex = 1;
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currTargetPos = path[currTargetIndex].position;
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Debug.Log(path.Count);
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}
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// Update is called once per frame
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void Update()
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{
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if(Vector3.Distance(transform.position, currTargetPos) <= 0){
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currTargetIndex++;
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if(currTargetIndex >= path.Count){
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if(!loop){
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path.Reverse();
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}
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currTargetIndex = 0;
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}
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currTargetPos = path[currTargetIndex].position;
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}
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rb.position = Vector3.MoveTowards(transform.position, currTargetPos, speed/100);//Magic number pour avoir une better time in inspector
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}
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}
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11
Assets/Scripts/PathTracer.cs.meta
Normal file
11
Assets/Scripts/PathTracer.cs.meta
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