This commit is contained in:
louishorlaville 2022-10-30 20:59:50 -04:00
commit 2a27662b8b
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@ -9,6 +9,8 @@ public class EnvChanger : MonoBehaviour
[SerializeField]
private float targetAmbientIntensity, targetRefIntensity;
[SerializeField]
private GameObject targetLightOutside, targetLightInside;
[SerializeField]
private bool enterFromLeft = true;
[SerializeField]
private Transform playerPos;
@ -22,10 +24,14 @@ public class EnvChanger : MonoBehaviour
initRefIntensity = RenderSettings.reflectionIntensity;
RenderSettings.ambientIntensity = targetAmbientIntensity;
RenderSettings.reflectionIntensity = targetRefIntensity;
}else{
targetLightInside.SetActive(true);
targetLightOutside.SetActive(false);
}
else{
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RenderSettings.reflectionIntensity = initRefIntensity;
targetLightInside.SetActive(false);
targetLightOutside.SetActive(true);
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View File

@ -17,7 +17,7 @@ public class Vanisher : MonoBehaviour
//TODO represent obj is breaking
private void Start() {
originalPos = transform.localPosition;
originalPos = transform.position;
}
private void Update() {
timer += Time.deltaTime;
@ -25,7 +25,7 @@ public class Vanisher : MonoBehaviour
float speed = timer / timeToVanish;
float x = Random.Range(-.5f, .5f) * speed * magnitude/100;
float y = Random.Range(-.5f, .5f) * speed * magnitude/100;
transform.localPosition += new Vector3(x, y, originalPos.z);
transform.position += new Vector3(x, y, originalPos.z);
}
}
@ -34,7 +34,7 @@ public class Vanisher : MonoBehaviour
if(isVanishing)return;
Invoke("Vanish", timeToVanish);
isVanishing = true;
originalPos = transform.localPosition;
originalPos = transform.position;
timer = 0;
}
@ -44,7 +44,7 @@ public class Vanisher : MonoBehaviour
Invoke("Appear", timeToAppear);
isVanishing = false;
timer = 0;
transform.localPosition = originalPos;
transform.position = originalPos;
}
private void Appear(){

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productName: Castle Grab
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