Scene setup

This commit is contained in:
Soulaha Balde 2022-10-29 14:56:03 -04:00
parent 0dff2c1329
commit 2f486c38eb
15 changed files with 42893 additions and 3 deletions

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@ -8,13 +8,13 @@ public class Rotator : MonoBehaviour
[SerializeField] [SerializeField]
private float rotSpeed; private float rotSpeed;
private Vector3 EulerRot; private Vector3 EulerRot;
[SerializeField] //[SerializeField]
private List<Rigidbody> bodies; //private List<Rigidbody> bodies;
private Rigidbody rb; private Rigidbody rb;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
bodies.AddRange(GetComponentsInChildren<Rigidbody>()); //bodies.AddRange(GetComponentsInChildren<Rigidbody>());
rb = GetComponent<Rigidbody>(); rb = GetComponent<Rigidbody>();
EulerRot = new Vector3(0, 0, rotSpeed); EulerRot = new Vector3(0, 0, rotSpeed);
} }

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