Volume Slider up and working

This commit is contained in:
louishorlaville 2022-10-29 22:17:13 -04:00
parent 7d7cee0c2f
commit 400c5a1183
11 changed files with 162 additions and 25 deletions

70
Assets/MainMixer.mixer Normal file
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@ -0,0 +1,13 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
public class MixerController : MonoBehaviour
{
[SerializeField] private AudioMixer mixer;
public void SetVolume(float sliderValue)
{
mixer.SetFloat("MasterVolume", Mathf.Log10(sliderValue) * 20);
}
}

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@ -6,17 +6,32 @@ using UnityEngine.UI;
public class MainMenu : MonoBehaviour
{
[SerializeField] GameObject mainMenu;
[SerializeField] float fadeSpeed;
RectMask2D mainMenuMask;
private void Start()
{
mainMenuMask = mainMenu.GetComponent<RectMask2D>();
}
public void CreditButtonPress()
{
StartCoroutine("MainMenuFadeOut", 0f);
}
public IEnumerator MainMenuFadeOut()
{
float paddingAmount;
Vector4 padding;
while (mainMenuMask.padding.y <= 20)
{
mainMenuMask.padding=new Vector4(mainMenuMask.padding.x, mainMenuMask.padding.y+1, mainMenuMask.padding.z, mainMenuMask.padding.w);
Debug.Log(mainMenuMask.padding.y);
paddingAmount = mainMenuMask.padding.y + (fadeSpeed * Time.deltaTime);
padding = new Vector4(mainMenuMask.padding.x, paddingAmount, mainMenuMask.padding.z, mainMenuMask.padding.w);
mainMenuMask.padding = padding;
yield return null;
}
}
}