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objectReference: {fileID: 0} + m_RemovedComponents: [] + m_SourcePrefab: {fileID: 100100000, guid: 6e2252abf9e32e3449e05af1d0f83116, type: 3} diff --git a/Assets/Scenes/LevelDesign.unity.meta b/Assets/Scenes/LevelDesign.unity.meta new file mode 100644 index 0000000..32e550e --- /dev/null +++ b/Assets/Scenes/LevelDesign.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 4b213b8915c09ca49873cfadc143c61b +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ProjectSettings/DynamicsManager.asset b/ProjectSettings/DynamicsManager.asset index 1596c42..6bc5090 100644 --- a/ProjectSettings/DynamicsManager.asset +++ b/ProjectSettings/DynamicsManager.asset @@ -4,9 +4,10 @@ PhysicsManager: m_ObjectHideFlags: 0 serializedVersion: 13 - m_Gravity: {x: 0, y: -9.81, z: 0} + m_Gravity: {x: 0, y: -20, z: 0} m_DefaultMaterial: {fileID: 0} m_BounceThreshold: 2 + m_DefaultMaxDepenetrationVelocity: 10 m_SleepThreshold: 0.005 m_DefaultContactOffset: 0.01 m_DefaultSolverIterations: 6 @@ -32,5 +33,6 @@ PhysicsManager: m_FrictionType: 0 m_EnableEnhancedDeterminism: 0 m_EnableUnifiedHeightmaps: 1 + m_ImprovedPatchFriction: 0 m_SolverType: 0 m_DefaultMaxAngularSpeed: 50