merge into dev scene
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97176fa0de
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3183
Assets/Scenes/Dev.unity
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3183
Assets/Scenes/Dev.unity
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File diff suppressed because it is too large
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7
Assets/Scenes/Dev.unity.meta
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7
Assets/Scenes/Dev.unity.meta
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 739ca6d2c9f3b5b4a8885b94cf11f074
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1959,7 +1959,6 @@ GameObject:
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- component: {fileID: 1211811537}
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- component: {fileID: 1211811541}
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- component: {fileID: 1211811542}
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- component: {fileID: 1211811543}
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m_Name: Player
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m_TagString: Untagged
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@ -2088,37 +2087,6 @@ MonoBehaviour:
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gunPos: {fileID: 2098497450}
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canvasRect: {fileID: 3217252}
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hitMarkerRect: {fileID: 1301531513}
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--- !u!114 &1211811543
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1211811536}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 62899f850307741f2a39c98a8b639597, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Actions: {fileID: -944628639613478452, guid: 2faf170916d7d8e459e10cbfc223b3a8,
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type: 3}
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m_NotificationBehavior: 0
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m_UIInputModule: {fileID: 0}
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m_DeviceLostEvent:
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m_PersistentCalls:
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m_Calls: []
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m_DeviceRegainedEvent:
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m_PersistentCalls:
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m_Calls: []
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m_ControlsChangedEvent:
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m_PersistentCalls:
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m_Calls: []
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m_ActionEvents: []
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GameObject:
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m_ObjectHideFlags: 0
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@ -55,7 +55,7 @@ public class CharacterMovement : MonoBehaviour
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if (canWalk)
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{
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Vector2 inputMovement = value.ReadValue<Vector2>();
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rawInputMovement = new Vector3(inputMovement.x, 0, inputMovement.y);
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rawInputMovement = new Vector3(-inputMovement.x, 0, inputMovement.y);
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}
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}
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