added magnitude to Vanisher inspector

This commit is contained in:
Soulaha Balde 2022-10-23 18:39:16 -04:00
parent 5b1d030d3d
commit 588640b61e
3 changed files with 83 additions and 137 deletions

View File

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View File

@ -8,6 +8,8 @@ public class Vanisher : MonoBehaviour
private float timeToVanish; private float timeToVanish;
[SerializeField] [SerializeField]
private float timeToAppear; private float timeToAppear;
[SerializeField]
private float magnitude;
private float timer = 0; private float timer = 0;
private GrappleHook grapple; private GrappleHook grapple;
private bool isVanishing = false; private bool isVanishing = false;
@ -21,8 +23,8 @@ public class Vanisher : MonoBehaviour
timer += Time.deltaTime; timer += Time.deltaTime;
if(isVanishing){//Shake if(isVanishing){//Shake
float speed = timer / timeToVanish; float speed = timer / timeToVanish;
float x = Random.Range(-.5f, .5f) * speed * .01f; float x = Random.Range(-.5f, .5f) * speed * magnitude/100;
float y = Random.Range(-.5f, .5f) * speed * .01f; float y = Random.Range(-.5f, .5f) * speed * magnitude/100;
transform.localPosition += new Vector3(x, y, originalPos.z); transform.localPosition += new Vector3(x, y, originalPos.z);
} }