ShaderVolume DontDestroyOnLoad

This commit is contained in:
Jean Lamarre 2022-10-30 18:03:09 -04:00
parent b0584dd46d
commit 62b01269dd
9 changed files with 117 additions and 15 deletions

View File

@ -12,4 +12,4 @@ MonoBehaviour:
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View File

@ -10,6 +10,7 @@ GameObject:
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@ -49,3 +50,15 @@ MonoBehaviour:
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@ -38,7 +38,7 @@ RenderSettings:
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@ -1043,7 +1043,7 @@ MonoBehaviour:
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m_VolumeTrigger: {fileID: 0}
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View File

@ -0,0 +1,9 @@
using UnityEngine;
public class DontDestroyOnLoad : MonoBehaviour
{
private void Awake()
{
DontDestroyOnLoad(this.gameObject);
}
}

View File

@ -0,0 +1,11 @@
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View File

@ -52,7 +52,7 @@ public class MainMenu : MonoBehaviour
private void Update()
{
Debug.Log(Input.GetKeyDown(KeyCode.Escape));
//Debug.Log(Input.GetKeyDown(KeyCode.Escape));
if (isCreditScrolling && Input.GetKeyDown(KeyCode.Escape))
{
isCreditScrolling = false;

View File

@ -21,7 +21,7 @@ Material:
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m_PrefabAsset: {fileID: 0}
m_Name: CRTMaterialShader
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m_ValidKeywords: []
m_InvalidKeywords: []
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@ -118,24 +118,24 @@ Material:
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- _WorkflowMode: 1
- _ZWrite: 1
- u_bend: 4.03
- u_bend: 4.47
- u_blue_offset_y: 0.0021
- u_green_offset_y: 0
- u_noise_amount: 0.0154
- u_noise_size: 417
- u_noise_amount: 0.004
- u_noise_size: 500
- u_red_offset_y: -0.0024
- u_scanlin_transparence1: 0.005
- u_scanlin_transparence2: 0.005
- u_scanlin_transparence1: 0.001
- u_scanlin_transparence2: 0.001
- u_scanline_amount: 0.143
- u_scanline_size_1: 277
- u_scanline_size_2: 521
- u_scanline_speed_1: 1569.4
- u_scanline_speed_2: 76.6
- u_space_bend: 1.993
- u_space_bend: 2.055
- u_time: 5.1
- u_vignette_edge_round: 11.6
- u_vignette_size: 1.95
- u_vignette_smoothness: 0.82
- u_vignette_edge_round: 58.5
- u_vignette_size: 2
- u_vignette_smoothness: 0.59
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}

View File

@ -1,4 +1,4 @@
Shader "CRTShaderFixed"
Shader "CRTShader"
{
Properties
{