Merge branch 'Dev' of https://bitbucket.clubconjure.com/scm/cegj/32bit_jam_conjure into dev
This commit is contained in:
commit
6ba5e5b97c
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@ -2,10 +2,12 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.InputSystem;
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||||
using Bytes.Sound;
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public class CharacterMovement : MonoBehaviour
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{
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[SerializeField] private Rigidbody rb;
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[SerializeField] private SoundPlayer soundPlayer;
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[Header("Enable switches")]
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[SerializeField] private bool canWalk;
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@ -22,9 +24,11 @@ public class CharacterMovement : MonoBehaviour
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[SerializeField] private float airDrag;
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[SerializeField] private float playerHeight;
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[SerializeField] private float jumpAirSlowdown;
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[SerializeField] private float groundHitSoundVelocity;
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[SerializeField] private GrappleHook grappleHook;
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public bool isGrounded;
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private bool isStunned = false;
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private bool canHitGround = true;
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private Vector3 rawInputMovement;
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private float afterJumpHorizontalSlowdownTimeCounter;
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@ -146,4 +150,21 @@ public class CharacterMovement : MonoBehaviour
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}
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}
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}
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private void OnCollisionEnter(Collision collision)
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{
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if(rb.velocity.magnitude>= groundHitSoundVelocity && canHitGround)
|
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{
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soundPlayer.PlaySound("PlayerGroudHit");
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StartCoroutine(DelayGroundHit(.2f));
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}
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}
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IEnumerator DelayGroundHit(float delay)
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{
|
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canHitGround = false;
|
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yield return new WaitForSeconds(delay);
|
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canHitGround = true;
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}
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}
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@ -3,9 +3,11 @@ using System.Collections.Generic;
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||||
using UnityEngine;
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||||
using UnityEngine.UI;
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||||
using UnityEngine.InputSystem;
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using Bytes.Sound;
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public class GrappleHook : MonoBehaviour
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{
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[SerializeField] SoundPlayer soundPlayer;
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[Header("Grapple settings")]
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[SerializeField]
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@ -15,7 +17,7 @@ public class GrappleHook : MonoBehaviour
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[SerializeField]
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private float grappleStrength = 4.5f * 5f;
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[SerializeField]
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private float grappleDamper = 7f;
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private float grappleDamper = 7f;
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[SerializeField]
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private float grappleBoostSpeed = 50f;
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[SerializeField]
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@ -120,6 +122,8 @@ public class GrappleHook : MonoBehaviour
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grappled = true;
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grappling = false;
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soundPlayer.PlaySound("PlayerGrappleHit");
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//Display
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hitMarkerRect.gameObject.SetActive(false);
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@ -150,6 +154,10 @@ public class GrappleHook : MonoBehaviour
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}
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private void EndGrapple(){
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if (grappled)
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{
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soundPlayer.PlaySound("PlayerGrappleDetach");
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}
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grappled = false;
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grappling = false;
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lr.enabled = false;
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@ -195,14 +203,17 @@ public void Unhook(GameObject hookedObj){
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if(grappling && grappled)return;
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if(context.performed){
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grappling = true;
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}else if(context.canceled){
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soundPlayer.PlaySound("PlayerGrappleFire");
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}
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else if(context.canceled){
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EndGrapple();
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}
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}
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public void BoostToAnchor(InputAction.CallbackContext context){
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if(context.performed && grappled){
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if(context.performed && grappled && !boosted){
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boosted = true;
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soundPlayer.PlaySound("PlayerGrappleBoost");
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}
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}
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@ -1,7 +1,6 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Bytes.Sound;
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public class PlayerController : MonoBehaviour
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@ -9,7 +8,7 @@ public class PlayerController : MonoBehaviour
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private GrappleHook grappleScript;
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private CharacterMovement movementScript;
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private Rigidbody rb;
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SoundPlayer soundPlayer;
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[SerializeField] SoundPlayer soundPlayer;
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// Start is called before the first frame update
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void Start()
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{
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@ -32,6 +31,7 @@ public class PlayerController : MonoBehaviour
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}
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public void Knockback(Vector2 dir){
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soundPlayer.PlaySound("PlayerKnockback");
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rb.AddForce(dir);
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}
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}
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8
Assets/Sounds.meta
Normal file
8
Assets/Sounds.meta
Normal file
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folderAsset: yes
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userData:
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Assets/Sounds/Adventure-320bit.mp3
Normal file
BIN
Assets/Sounds/Adventure-320bit.mp3
Normal file
Binary file not shown.
22
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Normal file
22
Assets/Sounds/Adventure-320bit.mp3.meta
Normal file
@ -0,0 +1,22 @@
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guid: ca051ddfd9879bb4783087293eb7e5a4
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Assets/Sounds/PerituneMaterial_Gothic_Cute_inst.mp3
Normal file
BIN
Assets/Sounds/PerituneMaterial_Gothic_Cute_inst.mp3
Normal file
Binary file not shown.
22
Assets/Sounds/PerituneMaterial_Gothic_Cute_inst.mp3.meta
Normal file
22
Assets/Sounds/PerituneMaterial_Gothic_Cute_inst.mp3.meta
Normal file
@ -0,0 +1,22 @@
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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Loading…
x
Reference in New Issue
Block a user