Pull request #20: Sound addings
Merge in CEGJ/32bit_jam_conjure from Sound to Dev * commit '46946fd0282ea4864792a126c722250824045ce9': Add music and ambiance prefabs with temp music file Added sounds to player scripts
This commit is contained in:
commit
7475e4ce73
130
Assets/Prefabs/Ambiance.prefab
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@ -2,10 +2,12 @@ using System.Collections;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
|
using Bytes.Sound;
|
||||||
|
|
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public class CharacterMovement : MonoBehaviour
|
public class CharacterMovement : MonoBehaviour
|
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{
|
{
|
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[SerializeField] private Rigidbody rb;
|
[SerializeField] private Rigidbody rb;
|
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|
[SerializeField] private SoundPlayer soundPlayer;
|
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|
|
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[Header("Enable switches")]
|
[Header("Enable switches")]
|
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[SerializeField] private bool canWalk;
|
[SerializeField] private bool canWalk;
|
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@ -22,9 +24,11 @@ public class CharacterMovement : MonoBehaviour
|
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[SerializeField] private float airDrag;
|
[SerializeField] private float airDrag;
|
||||||
[SerializeField] private float playerHeight;
|
[SerializeField] private float playerHeight;
|
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[SerializeField] private float jumpAirSlowdown;
|
[SerializeField] private float jumpAirSlowdown;
|
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|
[SerializeField] private float groundHitSoundVelocity;
|
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[SerializeField] private GrappleHook grappleHook;
|
[SerializeField] private GrappleHook grappleHook;
|
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public bool isGrounded;
|
public bool isGrounded;
|
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private bool isStunned = false;
|
private bool isStunned = false;
|
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|
private bool canHitGround = true;
|
||||||
|
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private Vector3 rawInputMovement;
|
private Vector3 rawInputMovement;
|
||||||
private float afterJumpHorizontalSlowdownTimeCounter;
|
private float afterJumpHorizontalSlowdownTimeCounter;
|
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@ -146,4 +150,21 @@ public class CharacterMovement : MonoBehaviour
|
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}
|
}
|
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}
|
}
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}
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}
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|
private void OnCollisionEnter(Collision collision)
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|
{
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|
if(rb.velocity.magnitude>= groundHitSoundVelocity && canHitGround)
|
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{
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soundPlayer.PlaySound("PlayerGroudHit");
|
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|
StartCoroutine(DelayGroundHit(.2f));
|
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|
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|
}
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|
}
|
||||||
|
|
||||||
|
IEnumerator DelayGroundHit(float delay)
|
||||||
|
{
|
||||||
|
canHitGround = false;
|
||||||
|
yield return new WaitForSeconds(delay);
|
||||||
|
canHitGround = true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -3,9 +3,11 @@ using System.Collections.Generic;
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
|
using Bytes.Sound;
|
||||||
|
|
||||||
public class GrappleHook : MonoBehaviour
|
public class GrappleHook : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
[SerializeField] SoundPlayer soundPlayer;
|
||||||
|
|
||||||
[Header("Grapple settings")]
|
[Header("Grapple settings")]
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
@ -120,6 +122,8 @@ public class GrappleHook : MonoBehaviour
|
|||||||
grappled = true;
|
grappled = true;
|
||||||
grappling = false;
|
grappling = false;
|
||||||
|
|
||||||
|
soundPlayer.PlaySound("PlayerGrappleHit");
|
||||||
|
|
||||||
//Display
|
//Display
|
||||||
hitMarkerRect.gameObject.SetActive(false);
|
hitMarkerRect.gameObject.SetActive(false);
|
||||||
|
|
||||||
@ -150,6 +154,10 @@ public class GrappleHook : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
private void EndGrapple(){
|
private void EndGrapple(){
|
||||||
|
if (grappled)
|
||||||
|
{
|
||||||
|
soundPlayer.PlaySound("PlayerGrappleDetach");
|
||||||
|
}
|
||||||
grappled = false;
|
grappled = false;
|
||||||
grappling = false;
|
grappling = false;
|
||||||
lr.enabled = false;
|
lr.enabled = false;
|
||||||
@ -195,14 +203,17 @@ public void Unhook(GameObject hookedObj){
|
|||||||
if(grappling && grappled)return;
|
if(grappling && grappled)return;
|
||||||
if(context.performed){
|
if(context.performed){
|
||||||
grappling = true;
|
grappling = true;
|
||||||
}else if(context.canceled){
|
soundPlayer.PlaySound("PlayerGrappleFire");
|
||||||
|
}
|
||||||
|
else if(context.canceled){
|
||||||
EndGrapple();
|
EndGrapple();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void BoostToAnchor(InputAction.CallbackContext context){
|
public void BoostToAnchor(InputAction.CallbackContext context){
|
||||||
if(context.performed && grappled){
|
if(context.performed && grappled && !boosted){
|
||||||
boosted = true;
|
boosted = true;
|
||||||
|
soundPlayer.PlaySound("PlayerGrappleBoost");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -1,7 +1,6 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
using Bytes.Sound;
|
using Bytes.Sound;
|
||||||
|
|
||||||
public class PlayerController : MonoBehaviour
|
public class PlayerController : MonoBehaviour
|
||||||
@ -9,7 +8,7 @@ public class PlayerController : MonoBehaviour
|
|||||||
private GrappleHook grappleScript;
|
private GrappleHook grappleScript;
|
||||||
private CharacterMovement movementScript;
|
private CharacterMovement movementScript;
|
||||||
private Rigidbody rb;
|
private Rigidbody rb;
|
||||||
SoundPlayer soundPlayer;
|
[SerializeField] SoundPlayer soundPlayer;
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
@ -32,6 +31,7 @@ public class PlayerController : MonoBehaviour
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void Knockback(Vector2 dir){
|
public void Knockback(Vector2 dir){
|
||||||
|
soundPlayer.PlaySound("PlayerKnockback");
|
||||||
rb.AddForce(dir);
|
rb.AddForce(dir);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
8
Assets/Sounds.meta
Normal file
8
Assets/Sounds.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2d1b6d3af796f834d862a9ba2cca6316
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/Sounds/Adventure-320bit.mp3
Normal file
BIN
Assets/Sounds/Adventure-320bit.mp3
Normal file
Binary file not shown.
22
Assets/Sounds/Adventure-320bit.mp3.meta
Normal file
22
Assets/Sounds/Adventure-320bit.mp3.meta
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ca051ddfd9879bb4783087293eb7e5a4
|
||||||
|
AudioImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 6
|
||||||
|
defaultSettings:
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
preloadAudioData: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/Sounds/PerituneMaterial_Gothic_Cute_inst.mp3
Normal file
BIN
Assets/Sounds/PerituneMaterial_Gothic_Cute_inst.mp3
Normal file
Binary file not shown.
22
Assets/Sounds/PerituneMaterial_Gothic_Cute_inst.mp3.meta
Normal file
22
Assets/Sounds/PerituneMaterial_Gothic_Cute_inst.mp3.meta
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7f8d6228f336a80488a93efc88764837
|
||||||
|
AudioImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 6
|
||||||
|
defaultSettings:
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
normalize: 1
|
||||||
|
preloadAudioData: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
ambisonic: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Loading…
x
Reference in New Issue
Block a user