Full loop from main menu to levels to end scene
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@ -45,5 +45,5 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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startScene: MainMenu
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mainScene: Dev
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endScene: MainMenu
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mainScene: LevelDesign
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endScene: ThanksScene
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@ -1387,11 +1387,6 @@ PrefabInstance:
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 4515361964050757685, guid: 875ca0f8a7a39ce459999ecf74b0fb3b,
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type: 3}
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propertyPath: mainScene
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value: GameLogic
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objectReference: {fileID: 0}
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- target: {fileID: 4515361964050757686, guid: 875ca0f8a7a39ce459999ecf74b0fb3b,
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type: 3}
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propertyPath: m_Name
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@ -1449,7 +1444,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 82.546, y: -53.406006}
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m_AnchoredPosition: {x: 82.54602, y: -53.406006}
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m_SizeDelta: {x: -165.09, y: -106.81}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &1703051055
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@ -36,4 +36,8 @@ public class GameController : MonoBehaviour
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public void Options(){
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Debug.Log("Clicked options");
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}
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public void MainMenu(){
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SceneManager.LoadScene(startScene);
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}
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}
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@ -14,6 +14,12 @@ EditorBuildSettings:
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- enabled: 1
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path: Assets/Scenes/GameLogic.unity
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guid: 6c735b8f44735c84789efdc5bc7c8d2d
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- enabled: 1
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path: Assets/Scenes/ThanksScene.unity
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guid: b3991f64db889b744ba3668a4998424e
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- enabled: 1
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path: Assets/Scenes/LevelDesign.unity
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guid: 4b213b8915c09ca49873cfadc143c61b
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m_configObjects:
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com.unity.input.settings: {fileID: 11400000, guid: 83b4255e269437642ad0474a7bdb56b5,
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type: 2}
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