Pull request #19: GameLogic
Merge in CEGJ/32bit_jam_conjure from GameLogic to Dev * commit '7e32d6c205e1d0a3dd65ae3f459a86dade0e0c9f': Full loop from main menu to levels to end scene Scene setup Can go from main menu to game and end game singleton game controller
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60
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49
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Assets/Prefabs/GameController.prefab.meta
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2982
Assets/Scenes/GameLogic.unity
Normal file
2982
Assets/Scenes/GameLogic.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
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43389
Assets/Scenes/ThanksScene.unity
Normal file
43389
Assets/Scenes/ThanksScene.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/ThanksScene.unity.meta
Normal file
7
Assets/Scenes/ThanksScene.unity.meta
Normal file
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12
Assets/Scripts/Endzone.cs
Normal file
12
Assets/Scripts/Endzone.cs
Normal file
@ -0,0 +1,12 @@
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|
using System.Collections;
|
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|
using System.Collections.Generic;
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|
using UnityEngine;
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|
public class Endzone : MonoBehaviour
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{
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private void OnTriggerEnter(Collider other) {
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if(other.tag.Equals("Player")){
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|
GameController.Instance.EndGame();
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}
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}
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}
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11
Assets/Scripts/Endzone.cs.meta
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11
Assets/Scripts/Endzone.cs.meta
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43
Assets/Scripts/GameController.cs
Normal file
43
Assets/Scripts/GameController.cs
Normal file
@ -0,0 +1,43 @@
|
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|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
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|
using UnityEngine;
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|
using UnityEngine.SceneManagement;
|
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|
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|
public class GameController : MonoBehaviour
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|
{
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|
private static GameController instance;
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|
[SerializeField]
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|
private string startScene, mainScene, endScene;
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|
public static GameController Instance{
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|
get{
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|
if(instance is null)Debug.LogError("Game controller is null");
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|
return instance;
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|
}
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|
}
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|
private void Awake() {
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|
instance = this;
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|
DontDestroyOnLoad(this.gameObject);
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|
}
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|
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|
public void StartGame(){
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|
SceneManager.LoadScene(mainScene);
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|
}
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|
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|
public void EndGame(){
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|
Debug.Log("Game is over");
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|
SceneManager.LoadScene(endScene);
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|
}
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|
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|
public void QuitGame(){
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|
Application.Quit();
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|
}
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|
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|
public void Options(){
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|
Debug.Log("Clicked options");
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|
}
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|
|
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|
public void MainMenu(){
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|
SceneManager.LoadScene(startScene);
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|
}
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|
}
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11
Assets/Scripts/GameController.cs.meta
Normal file
11
Assets/Scripts/GameController.cs.meta
Normal file
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Loading…
x
Reference in New Issue
Block a user