Pull request #19: GameLogic
Merge in CEGJ/32bit_jam_conjure from GameLogic to Dev * commit '7e32d6c205e1d0a3dd65ae3f459a86dade0e0c9f': Full loop from main menu to levels to end scene Scene setup Can go from main menu to game and end game singleton game controller
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9c9b8d1601
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[SerializeField]
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private Vector3 rotSpeed;
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private Vector3 EulerRot;
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[SerializeField]
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void Start()
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{
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2982
Assets/Scenes/GameLogic.unity
Normal file
2982
Assets/Scenes/GameLogic.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
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43389
Assets/Scenes/ThanksScene.unity
Normal file
43389
Assets/Scenes/ThanksScene.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/ThanksScene.unity.meta
Normal file
7
Assets/Scenes/ThanksScene.unity.meta
Normal file
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12
Assets/Scripts/Endzone.cs
Normal file
12
Assets/Scripts/Endzone.cs
Normal file
@ -0,0 +1,12 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Endzone : MonoBehaviour
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{
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private void OnTriggerEnter(Collider other) {
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if(other.tag.Equals("Player")){
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GameController.Instance.EndGame();
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}
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}
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}
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11
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Normal file
11
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43
Assets/Scripts/GameController.cs
Normal file
43
Assets/Scripts/GameController.cs
Normal file
@ -0,0 +1,43 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class GameController : MonoBehaviour
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{
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private static GameController instance;
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[SerializeField]
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private string startScene, mainScene, endScene;
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public static GameController Instance{
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get{
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if(instance is null)Debug.LogError("Game controller is null");
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return instance;
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}
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}
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private void Awake() {
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instance = this;
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DontDestroyOnLoad(this.gameObject);
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}
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public void StartGame(){
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SceneManager.LoadScene(mainScene);
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}
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public void EndGame(){
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Debug.Log("Game is over");
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SceneManager.LoadScene(endScene);
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}
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public void QuitGame(){
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Application.Quit();
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}
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||||
|
||||
public void Options(){
|
||||
Debug.Log("Clicked options");
|
||||
}
|
||||
|
||||
public void MainMenu(){
|
||||
SceneManager.LoadScene(startScene);
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/GameController.cs.meta
Normal file
11
Assets/Scripts/GameController.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8b3e93e82b846d740a6f1fa8aa6d17e8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -6,8 +6,20 @@ EditorBuildSettings:
|
||||
serializedVersion: 2
|
||||
m_Scenes:
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/SampleScene.unity
|
||||
guid: 99c9720ab356a0642a771bea13969a05
|
||||
path: Assets/Scenes/MainMenu.unity
|
||||
guid: af63aef6e17277b44ade3df35992db53
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/Dev.unity
|
||||
guid: 739ca6d2c9f3b5b4a8885b94cf11f074
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/GameLogic.unity
|
||||
guid: 6c735b8f44735c84789efdc5bc7c8d2d
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/ThanksScene.unity
|
||||
guid: b3991f64db889b744ba3668a4998424e
|
||||
- enabled: 1
|
||||
path: Assets/Scenes/LevelDesign.unity
|
||||
guid: 4b213b8915c09ca49873cfadc143c61b
|
||||
m_configObjects:
|
||||
com.unity.input.settings: {fileID: 11400000, guid: 83b4255e269437642ad0474a7bdb56b5,
|
||||
type: 2}
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user