Pull request #19: GameLogic

Merge in CEGJ/32bit_jam_conjure from GameLogic to Dev

* commit '7e32d6c205e1d0a3dd65ae3f459a86dade0e0c9f':
  Full loop from main menu to levels to end scene
  Scene setup
  Can go from main menu to game and end game
  singleton game controller
This commit is contained in:
Soulaha 2022-10-29 19:42:21 +00:00
commit 9c9b8d1601
27 changed files with 47484 additions and 14 deletions

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private Vector3 EulerRot;
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//[SerializeField]
//private List<Rigidbody> bodies;
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void Start()
{
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Endzone : MonoBehaviour
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameController : MonoBehaviour
{
private static GameController instance;
[SerializeField]
private string startScene, mainScene, endScene;
public static GameController Instance{
get{
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return instance;
}
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public void EndGame(){
Debug.Log("Game is over");
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}
public void QuitGame(){
Application.Quit();
}
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