Added obj spawner
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8727aaceaa
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116
Assets/Prefabs/Spawnable.prefab
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116
Assets/Prefabs/Spawnable.prefab
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7
Assets/Prefabs/Spawnable.prefab.meta
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7
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51
Assets/Prefabs/Spawner.prefab
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51
Assets/Prefabs/Spawner.prefab
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7
Assets/Prefabs/Spawner.prefab.meta
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7
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55
Assets/Scripts/ObjSpawner.cs
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55
Assets/Scripts/ObjSpawner.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ObjSpawner : MonoBehaviour
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{
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[SerializeField]
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private GameObject objPrefab;
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[SerializeField]
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private float spawnRate;
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[SerializeField]
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private int amount;
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[SerializeField]
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private List<GameObject> pool;
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private int index = 0;
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private int firstIndex = 0;
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// Start is called before the first frame update
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void Start()
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{
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for (int i = 0; i < amount; i++)
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{
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GameObject obj = Instantiate(objPrefab, this.transform);
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obj.SetActive(false);
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pool.Add(obj);
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}
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//TODO add trigger start
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InvokeRepeating("Spawn",0, spawnRate);
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}
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private void Spawn(){
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if(index < amount){
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pool[index].transform.position = transform.position;
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pool[index].transform.rotation = transform.rotation;
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Rigidbody rb = pool[index].GetComponent<Rigidbody>();
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if(rb != null){
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rb.velocity = Vector3.zero;
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rb.angularVelocity = Vector3.zero;
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}
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pool[index].SetActive(true);
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index++;
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}else{
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pool[firstIndex].SetActive(false);
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index = firstIndex;
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firstIndex = firstIndex+1%pool.Count-1;
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Spawn();
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}
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
Assets/Scripts/ObjSpawner.cs.meta
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11
Assets/Scripts/ObjSpawner.cs.meta
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