This commit is contained in:
louishorlaville 2022-10-30 01:48:27 -04:00
commit a3fc68b397
11 changed files with 8115 additions and 4 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Collectible : MonoBehaviour
{
[SerializeField]
private int amount;
[SerializeField]
private float rotSpeed;
[SerializeField]
private float timeToAppear;
void Update()
{
transform.Rotate(0, rotSpeed, 0, Space.World);
}
private void OnTriggerEnter(Collider other) {
if(other.gameObject.tag.Equals("Player")){
GameController.Instance.AddCoins(amount);
Vanish();
}
}
private void Vanish(){
gameObject.SetActive(false);
if(timeToAppear > -1){
Invoke("Appear", timeToAppear);
}else{
Destroy(this.gameObject);
}
}
private void Appear(){
gameObject.SetActive(true);
}
}

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@ -3,6 +3,7 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using TMPro;
public class GameController : MonoBehaviour
{
@ -13,7 +14,11 @@ public class GameController : MonoBehaviour
private float fadeSpeed;
[SerializeField]
private Image fadeImg;
[SerializeField]
private TMP_Text coinText;
private Coroutine fadeCoroutine;
private int coinAmount = 0;
public int CoinAmount{get=>coinAmount;}
public static GameController Instance{
get{
if(instance is null)Debug.LogError("Game controller is null");
@ -26,11 +31,25 @@ public class GameController : MonoBehaviour
instance = this;
DontDestroyOnLoad(this.gameObject);
SceneManager.activeSceneChanged += ChangedScene;
coinText.text = "0";
if(!SceneManager.GetActiveScene().name.Equals(mainScene) && !SceneManager.GetActiveScene().name.Equals(endScene)){
Debug.Log(SceneManager.GetActiveScene().name);
coinText.gameObject.SetActive(false);
}else{
Debug.Log(SceneManager.GetActiveScene().name);
coinText.gameObject.SetActive(true);
}
}else{
Destroy(this.gameObject);
}
}
public void AddCoins(int amount){
//This should not be like this. Collectible should call the player that hit it and add to their amount
coinAmount += amount;
coinText.text = coinAmount.ToString();
}
public void StartGame(){
@ -58,6 +77,12 @@ public class GameController : MonoBehaviour
private void ChangedScene(Scene curr, Scene next){
fadeCoroutine = StartCoroutine(FadeToBlack(string.Empty, false, fadeSpeed));
if(!next.name.Equals(mainScene) && !next.name.Equals(endScene)){
Debug.Log(endScene);
coinText.gameObject.SetActive(false);
}else{
coinText.gameObject.SetActive(true);
}
}
public IEnumerator FadeToBlack(string sceneToLoad,bool fadeToBlack = true, float fadeSpeed = 2.5f){

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@ -45,6 +45,7 @@ public class GrappleHook : MonoBehaviour
float changingLengthDir = 0;
private Vector3 currGrappleEndPos;
private GameObject hookedTo; // The obj we are hooked to
public GameObject HookedTo{get => hookedTo; set => hookedTo = value;}
public bool isGrappled()
@ -93,8 +94,11 @@ public class GrappleHook : MonoBehaviour
if(Physics.Raycast(gameObject.transform.position, aimDir, out hit, maxGrappleDist, grappleableLayer)){
hitMarkerRect.anchoredPosition = WorldToUI(hit.point);
hitMarkerRect.gameObject.GetComponent<Image>().color = Color.green;
if(grappling){
StartGrapple(hit);
}else{
grappling = false;
}
}else{
hitMarkerRect.gameObject.GetComponent<Image>().color = Color.red;
@ -119,8 +123,8 @@ public class GrappleHook : MonoBehaviour
}
private void StartGrapple(RaycastHit hit){
grappled = true;
grappling = false;
grappled = true;
soundPlayer.PlaySound("PlayerGrappleHit");
@ -196,6 +200,7 @@ public void Unhook(GameObject hookedObj){
if(hookedObj.Equals(hookedTo))
EndGrapple();
}
#endregion
#region InputActions

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@ -5,6 +5,7 @@ TagManager:
serializedVersion: 2
tags:
- Vanishing
- Collectible
layers:
- Default
- TransparentFX