tune down noise shader

This commit is contained in:
Jean Lamarre 2022-10-29 14:04:10 -04:00
parent f0bbc14f89
commit aea0ed7270

View File

@ -59,7 +59,7 @@ Material:
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Scale: {x: 0, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
@ -117,23 +117,23 @@ Material:
- _Surface: 0
- _WorkflowMode: 1
- _ZWrite: 1
- u_bend: 3.03
- u_blue_offset_y: 0.00403
- u_bend: 3.09
- u_blue_offset_y: 0.002
- u_green_offset_y: 0
- u_noise_amount: 0.012
- u_noise_size: 337
- u_red_offset_y: -0.00409
- u_scanlin_transparence1: 0.194
- u_scanlin_transparence2: 0.098
- u_scanline_amount: 0.019
- u_noise_size: 170
- u_red_offset_y: -0.002
- u_scanlin_transparence1: 0.021
- u_scanlin_transparence2: 0.031
- u_scanline_amount: 0.047
- u_scanline_size_1: 277
- u_scanline_size_2: 521
- u_scanline_speed_1: 94.13
- u_scanline_speed_2: 30
- u_space_bend: 2.107
- u_space_bend: 2.135
- u_time: 15.95
- u_vignette_edge_round: 8.5
- u_vignette_size: 1.89
- u_vignette_edge_round: 7.8
- u_vignette_size: 1.82
- u_vignette_smoothness: 0.56
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}