save scene
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@ -1734,7 +1734,8 @@ GameObject:
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- component: {fileID: 1094313416}
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- component: {fileID: 1094313415}
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- component: {fileID: 1094313419}
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m_Layer: 0
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- component: {fileID: 1094313420}
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m_Layer: 6
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m_Name: Cube
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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@ -1830,11 +1831,23 @@ Rigidbody:
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m_Mass: 1
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m_Drag: 0
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m_AngularDrag: 0.05
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m_UseGravity: 1
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m_IsKinematic: 0
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m_UseGravity: 0
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m_IsKinematic: 1
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m_Interpolate: 0
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m_Constraints: 0
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m_CollisionDetection: 0
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--- !u!114 &1094313420
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1094313414}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 6274607e1747d7342942440e01be026f, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &1166806157
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GameObject:
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m_ObjectHideFlags: 0
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@ -2260,7 +2273,7 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1530935835}
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m_LocalRotation: {x: 0.0000000016397671, y: 0.9994022, z: -0.03457181, w: 0.0000000474024}
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m_LocalRotation: {x: 0.000000001639493, y: 0.9994022, z: -0.03457181, w: 0.000000047394476}
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m_LocalPosition: {x: 4.54, y: 6.64, z: 22.81}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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@ -3191,7 +3204,7 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2129712287}
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m_LocalRotation: {x: 0.0000000016397671, y: 0.9994022, z: -0.03457181, w: 0.0000000474024}
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m_LocalRotation: {x: 0.000000001639493, y: 0.9994022, z: -0.03457181, w: 0.000000047394476}
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m_LocalPosition: {x: 4.54, y: 6.64, z: 22.81}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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@ -14,6 +14,6 @@ public class moveup : MonoBehaviour
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// Update is called once per frame
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void Update()
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{
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rb.MovePosition(transform.position + new Vector3(0,1,0)*Time.deltaTime);
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rb.MovePosition(transform.position + new Vector3(0,5,0)*Time.deltaTime);
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}
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}
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