Rotator exist but cant go fast for collisions
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e3138296c8
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@ -105,8 +105,8 @@ Rigidbody:
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m_UseGravity: 1
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m_UseGravity: 1
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m_IsKinematic: 0
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--- !u!114 &1772573266731274173
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--- !u!114 &1772573266731274173
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -6,17 +6,22 @@ public class Rotator : MonoBehaviour
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{
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{
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[SerializeField]
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[SerializeField]
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private float rotSpeed;
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private float rotSpeed;
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private Vector3 EulerRot;
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[SerializeField]
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private List<Rigidbody> bodies;
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private Rigidbody rb;
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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{
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{
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bodies.AddRange(GetComponentsInChildren<Rigidbody>());
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rb = GetComponent<Rigidbody>();
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EulerRot = new Vector3(0, 0, rotSpeed);
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}
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}
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// Update is called once per frame
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// Update is called once per frame
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void Update()
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void FixedUpdate()
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{
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{
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transform.Rotate(0,0,Time.deltaTime * rotSpeed);
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rb.MoveRotation(rb.rotation * Quaternion.Euler(EulerRot * Time.fixedDeltaTime));
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}
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}
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}
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}
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@ -251,7 +251,7 @@ Transform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 40.830006, y: 20.7, z: 0}
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m_LocalPosition: {x: 10.63, y: 20.81, z: 0}
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m_LocalScale: {x: 2.8042, y: 2.8042, z: 6.9}
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m_LocalScale: {x: 2.8042, y: 2.8042, z: 6.9}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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@ -321,12 +321,34 @@ MeshFilter:
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m_CollisionDetection: 1
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@ -2906,6 +2999,11 @@ PrefabInstance:
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