Obj can vanish and reappear on interaction

This commit is contained in:
Soulaha Balde 2022-10-23 15:49:05 -04:00
parent eb1c9acdea
commit b57f51cfb5
5 changed files with 224 additions and 18 deletions

View File

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@ -133,6 +133,9 @@ public class GrappleHook : MonoBehaviour
joint.damper = grappleDamper; joint.damper = grappleDamper;
joint.massScale = 4.5f; joint.massScale = 4.5f;
if(hit.transform.tag.Equals("Vanishing")){
hit.transform.gameObject.GetComponent<Vanisher>().Begin(this);
}
currGrappleEndPos = transform.position; currGrappleEndPos = transform.position;
} }
@ -169,6 +172,10 @@ public void Stun(float duration){
EndGrapple(); EndGrapple();
Invoke("UnStun", duration); Invoke("UnStun", duration);
} }
public void Unhook(){
EndGrapple();
}
#endregion #endregion
#region InputActions #region InputActions

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@ -0,0 +1,37 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Vanisher : MonoBehaviour
{
[SerializeField]
private float timeToVanish;
[SerializeField]
private float timeToAppear;
private GrappleHook grapple;
private bool isVanishing = false;
//TODO represent obj is breaking
public void Begin(GrappleHook grapple){
if(isVanishing)return;
this.grapple = grapple;
Invoke("Vanish", timeToVanish);
isVanishing = true;
}
private void Vanish(){
grapple.Unhook();
gameObject.SetActive(false);
Invoke("Appear", timeToAppear);
isVanishing = false;
}
private void Appear(){
gameObject.SetActive(true);
}
private void OnCollisionEnter(Collision other) {
if(other.gameObject.tag.Equals("Player")){
Begin(other.gameObject.GetComponent<GrappleHook>());
}
}
}

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