Added sounds to player scripts

This commit is contained in:
louishorlaville 2022-10-29 16:48:18 -04:00
parent 66211085cb
commit b924890951
4 changed files with 190 additions and 43 deletions

View File

@ -13,12 +13,14 @@ GameObject:
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m_Layer: 8
m_Name: Player
m_TagString: Player
@ -108,7 +110,7 @@ Rigidbody:
m_UseGravity: 1
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 8
m_Constraints: 120
m_CollisionDetection: 2
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@ -122,6 +124,7 @@ MonoBehaviour:
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m_Name:
m_EditorClassIdentifier:
soundPlayer: {fileID: 8078848171855759243}
maxGrappleDist: 15
grappleExtensionSpeed: 2.5
grappleStrength: 40
@ -135,6 +138,59 @@ MonoBehaviour:
gunPos: {fileID: 1772573266917019329}
canvasRect: {fileID: 0}
hitMarkerRect: {fileID: 0}
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m_Name:
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rb: {fileID: 1772573266731274174}
soundPlayer: {fileID: 8078848171855759243}
canWalk: 1
canJump: 1
movementSpeed: 0.8
maxMovementSpeed: 28
jumpPower: 3
afterJumpHorizontalSlowdownTime: 1
groundDrag: 1
airDrag: 0
playerHeight: 0.6
jumpAirSlowdown: 80
groundHitSoundVelocity: 24
grappleHook: {fileID: 1772573266731274173}
isGrounded: 0
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m_Script: {fileID: 11500000, guid: 6fb36fee47a0d6a44bc2237dfbdac4d5, type: 3}
m_Name:
m_EditorClassIdentifier:
playableSounds: []
--- !u!114 &1772573266731274172
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@ -262,43 +318,6 @@ MonoBehaviour:
m_DefaultActionMap: Player
m_SplitScreenIndex: -1
m_Camera: {fileID: 0}
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m_Name:
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rb: {fileID: 1772573266731274174}
canWalk: 1
canJump: 1
movementSpeed: 0.8
maxMovementSpeed: 30
jumpPower: 3
afterJumpHorizontalSlowdownTime: 1
groundDrag: 1
airDrag: 0
playerHeight: 0.6
jumpAirSlowdown: 80
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isGrounded: 0
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@ -347,6 +366,102 @@ MonoBehaviour:
m_EditorClassIdentifier:
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AudioSource:
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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m_Enabled: 1
serializedVersion: 4
OutputAudioMixerGroup: {fileID: 0}
m_audioClip: {fileID: 0}
m_PlayOnAwake: 1
m_Volume: 1
m_Pitch: 1
Loop: 0
Mute: 0
Spatialize: 0
SpatializePostEffects: 0
Priority: 128
DopplerLevel: 1
MinDistance: 1
MaxDistance: 500
Pan2D: 0
rolloffMode: 0
BypassEffects: 0
BypassListenerEffects: 0
BypassReverbZones: 0
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outSlope: 0
tangentMode: 0
weightedMode: 0
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m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
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View File

@ -2,10 +2,12 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
using Bytes.Sound;
public class CharacterMovement : MonoBehaviour
{
[SerializeField] private Rigidbody rb;
[SerializeField] private SoundPlayer soundPlayer;
[Header("Enable switches")]
[SerializeField] private bool canWalk;
@ -22,9 +24,11 @@ public class CharacterMovement : MonoBehaviour
[SerializeField] private float airDrag;
[SerializeField] private float playerHeight;
[SerializeField] private float jumpAirSlowdown;
[SerializeField] private float groundHitSoundVelocity;
[SerializeField] private GrappleHook grappleHook;
public bool isGrounded;
private bool isStunned = false;
private bool canHitGround = true;
private Vector3 rawInputMovement;
private float afterJumpHorizontalSlowdownTimeCounter;
@ -146,4 +150,21 @@ public class CharacterMovement : MonoBehaviour
}
}
}
private void OnCollisionEnter(Collision collision)
{
if(rb.velocity.magnitude>= groundHitSoundVelocity && canHitGround)
{
soundPlayer.PlaySound("PlayerGroudHit");
StartCoroutine(DelayGroundHit(.2f));
}
}
IEnumerator DelayGroundHit(float delay)
{
canHitGround = false;
yield return new WaitForSeconds(delay);
canHitGround = true;
}
}

View File

@ -3,9 +3,11 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.InputSystem;
using Bytes.Sound;
public class GrappleHook : MonoBehaviour
{
[SerializeField] SoundPlayer soundPlayer;
[Header("Grapple settings")]
[SerializeField]
@ -120,6 +122,8 @@ public class GrappleHook : MonoBehaviour
grappled = true;
grappling = false;
soundPlayer.PlaySound("PlayerGrappleHit");
//Display
hitMarkerRect.gameObject.SetActive(false);
@ -150,6 +154,10 @@ public class GrappleHook : MonoBehaviour
}
private void EndGrapple(){
if (grappled)
{
soundPlayer.PlaySound("PlayerGrappleDetach");
}
grappled = false;
grappling = false;
lr.enabled = false;
@ -195,14 +203,17 @@ public void Unhook(GameObject hookedObj){
if(grappling && grappled)return;
if(context.performed){
grappling = true;
}else if(context.canceled){
soundPlayer.PlaySound("PlayerGrappleFire");
}
else if(context.canceled){
EndGrapple();
}
}
public void BoostToAnchor(InputAction.CallbackContext context){
if(context.performed && grappled){
if(context.performed && grappled && !boosted){
boosted = true;
soundPlayer.PlaySound("PlayerGrappleBoost");
}
}

View File

@ -1,7 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Bytes.Sound;
public class PlayerController : MonoBehaviour
@ -9,7 +8,7 @@ public class PlayerController : MonoBehaviour
private GrappleHook grappleScript;
private CharacterMovement movementScript;
private Rigidbody rb;
SoundPlayer soundPlayer;
[SerializeField] SoundPlayer soundPlayer;
// Start is called before the first frame update
void Start()
{
@ -32,6 +31,7 @@ public class PlayerController : MonoBehaviour
}
public void Knockback(Vector2 dir){
soundPlayer.PlaySound("PlayerKnockback");
rb.AddForce(dir);
}
}