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hitMarkerRect.gameObject.GetComponent().color = Color.green; + if(charges > 0){ + hitMarkerRect.gameObject.GetComponent().color = Color.green; + }else{ + hitMarkerRect.gameObject.GetComponent().color = Color.red; + } + + if(grappling){ StartGrapple(hit); + }else{ + grappling = false; } }else{ hitMarkerRect.gameObject.GetComponent().color = Color.red; @@ -119,8 +130,9 @@ public class GrappleHook : MonoBehaviour } private void StartGrapple(RaycastHit hit){ - grappled = true; grappling = false; + if(charges <= 0)return; + grappled = true; soundPlayer.PlaySound("PlayerGrappleHit"); @@ -151,6 +163,7 @@ public class GrappleHook : MonoBehaviour } hookedTo = hit.transform.gameObject; currGrappleEndPos = transform.position; + charges--; } private void EndGrapple(){ @@ -196,6 +209,10 @@ public void Unhook(GameObject hookedObj){ if(hookedObj.Equals(hookedTo)) EndGrapple(); } + +public void AddCharge(int amount){ + charges += amount; +} #endregion #region InputActions diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 21b77e3..90936e0 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -5,6 +5,7 @@ TagManager: serializedVersion: 2 tags: - Vanishing + - Collectible layers: - Default - TransparentFX