From beba6615159a12d18b1e6bdf21d79cda4aad0c2a Mon Sep 17 00:00:00 2001 From: Soulaha Balde Date: Sun, 30 Oct 2022 23:24:48 -0400 Subject: [PATCH] remove coins txt --- Assets/Scripts/GameController.cs | 25 ++++++++++++----------- ProjectSettings/EditorBuildSettings.asset | 6 ------ 2 files changed, 13 insertions(+), 18 deletions(-) diff --git a/Assets/Scripts/GameController.cs b/Assets/Scripts/GameController.cs index 6f545c2..9b39b0e 100644 --- a/Assets/Scripts/GameController.cs +++ b/Assets/Scripts/GameController.cs @@ -34,12 +34,13 @@ public class GameController : MonoBehaviour instance = this; DontDestroyOnLoad(this.gameObject); SceneManager.activeSceneChanged += ChangedScene; - coinText.text = "0"; - if(!SceneManager.GetActiveScene().name.Equals(mainScene) && !SceneManager.GetActiveScene().name.Equals(endScene)){ - coinText.gameObject.SetActive(false); - }else{ - coinText.gameObject.SetActive(true); - } + coinText.gameObject.SetActive(false); + // coinText.text = "0"; + // if(!SceneManager.GetActiveScene().name.Equals(mainScene) && !SceneManager.GetActiveScene().name.Equals(endScene)){ + // coinText.gameObject.SetActive(false); + // }else{ + // coinText.gameObject.SetActive(true); + // } audioSource = GetComponent(); }else{ Destroy(this.gameObject); @@ -50,7 +51,7 @@ public class GameController : MonoBehaviour public void AddCoins(int amount){ //This should not be like this. Collectible should call the player that hit it and add to their amount coinAmount += amount; - coinText.text = coinAmount.ToString(); + //coinText.text = coinAmount.ToString(); } @@ -79,11 +80,11 @@ public class GameController : MonoBehaviour private void ChangedScene(Scene curr, Scene next){ fadeCoroutine = StartCoroutine(FadeToBlack(string.Empty, false, fadeSpeed)); - if(!next.name.Equals(mainScene) && !next.name.Equals(endScene)){ - coinText.gameObject.SetActive(false); - }else{ - coinText.gameObject.SetActive(true); - } + // if(!next.name.Equals(mainScene) && !next.name.Equals(endScene)){ + // coinText.gameObject.SetActive(false); + // }else{ + // coinText.gameObject.SetActive(true); + // } } public IEnumerator FadeToBlack(string sceneToLoad,bool fadeToBlack = true, float fadeSpeed = 2.5f){ diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 9b92f14..6828a26 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -8,12 +8,6 @@ EditorBuildSettings: - enabled: 1 path: Assets/Scenes/MainMenu.unity guid: af63aef6e17277b44ade3df35992db53 - - enabled: 0 - path: Assets/Scenes/Dev.unity - guid: 739ca6d2c9f3b5b4a8885b94cf11f074 - - enabled: 0 - path: Assets/Scenes/GameLogic.unity - guid: 6c735b8f44735c84789efdc5bc7c8d2d - enabled: 1 path: Assets/Scenes/LevelDesign.unity guid: 4b213b8915c09ca49873cfadc143c61b