saved scene
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f58dd0ae5b
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@ -7,8 +7,8 @@ PhysicMaterial:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Normal Floor
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m_Name: Normal Floor
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dynamicFriction: 0.7
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dynamicFriction: 1
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staticFriction: 0.7
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staticFriction: 1
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bounciness: 0
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bounciness: 0
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frictionCombine: 0
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frictionCombine: 0
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bounceCombine: 0
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bounceCombine: 0
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@ -135,7 +135,7 @@ GameObject:
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- component: {fileID: 244093411}
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- component: {fileID: 244093411}
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- component: {fileID: 244093410}
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- component: {fileID: 244093410}
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- component: {fileID: 244093409}
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- component: {fileID: 244093409}
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m_Layer: 0
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m_Layer: 3
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m_Name: floor
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m_Name: floor
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m_TagString: Untagged
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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@ -256,7 +256,7 @@ Rigidbody:
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m_UseGravity: 1
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m_UseGravity: 1
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m_IsKinematic: 0
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m_IsKinematic: 0
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m_Interpolate: 0
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m_Interpolate: 0
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m_Constraints: 72
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m_Constraints: 40
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m_CollisionDetection: 0
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m_CollisionDetection: 0
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--- !u!65 &589479059
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--- !u!65 &589479059
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BoxCollider:
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BoxCollider:
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@ -415,8 +415,9 @@ MonoBehaviour:
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canWalk: 1
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canWalk: 1
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canJump: 1
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canJump: 1
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movementSpeed: 1.5
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movementSpeed: 1.5
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jumpPower: 10
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jumpPower: 5
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isGrounded: 0
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isGrounded: 0
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isJumping: 0
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--- !u!1 &684542796
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--- !u!1 &684542796
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -8,7 +8,7 @@ TagManager:
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- Default
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- Default
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- TransparentFX
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- TransparentFX
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- Ignore Raycast
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- Ignore Raycast
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-
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- Floor
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- Water
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- Water
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- UI
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- UI
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-
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-
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