Pull request #35: FixReplay
Merge in CEGJ/32bit_jam_conjure from FixReplay to Dev * commit 'f22ee3acd498f193f96ef43579ee1b6e816d5640': debug clean up Fix replay from main menu
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@ -78,7 +78,6 @@ public class GameController : MonoBehaviour
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private void ChangedScene(Scene curr, Scene next){
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private void ChangedScene(Scene curr, Scene next){
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fadeCoroutine = StartCoroutine(FadeToBlack(string.Empty, false, fadeSpeed));
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fadeCoroutine = StartCoroutine(FadeToBlack(string.Empty, false, fadeSpeed));
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if(!next.name.Equals(mainScene) && !next.name.Equals(endScene)){
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if(!next.name.Equals(mainScene) && !next.name.Equals(endScene)){
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Debug.Log(endScene);
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coinText.gameObject.SetActive(false);
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coinText.gameObject.SetActive(false);
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}else{
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}else{
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coinText.gameObject.SetActive(true);
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coinText.gameObject.SetActive(true);
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