Pull request #35: FixReplay

Merge in CEGJ/32bit_jam_conjure from FixReplay to Dev

* commit 'f22ee3acd498f193f96ef43579ee1b6e816d5640':
  debug clean up
  Fix replay from main menu
This commit is contained in:
Soulaha 2022-10-31 02:10:16 +00:00 committed by Louis Horlaville
commit c59882359e
2 changed files with 2403 additions and 63 deletions

File diff suppressed because it is too large Load Diff

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@ -78,7 +78,6 @@ public class GameController : MonoBehaviour
private void ChangedScene(Scene curr, Scene next){
fadeCoroutine = StartCoroutine(FadeToBlack(string.Empty, false, fadeSpeed));
if(!next.name.Equals(mainScene) && !next.name.Equals(endScene)){
Debug.Log(endScene);
coinText.gameObject.SetActive(false);
}else{
coinText.gameObject.SetActive(true);