diff --git a/Assets/FollowParent.cs b/Assets/FollowParent.cs new file mode 100644 index 0000000..8dfc3ea --- /dev/null +++ b/Assets/FollowParent.cs @@ -0,0 +1,13 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class FollowParent : MonoBehaviour +{ + [SerializeField] private Transform follow; + [SerializeField] private Rigidbody rg; + private void Update() + { + transform.position = follow.position; + } +} diff --git a/Assets/FollowParent.cs.meta b/Assets/FollowParent.cs.meta new file mode 100644 index 0000000..50645db --- /dev/null +++ b/Assets/FollowParent.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0fbc699a0e80590478455ba80b87897b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Models/Castle_platforms.fbx b/Assets/Models/Castle_platforms.fbx new file mode 100644 index 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a/Assets/Scenes/ThanksScene.unity.meta b/Assets/Scenes/ThanksScene.unity.meta new file mode 100644 index 0000000..b1cb1fc --- /dev/null +++ b/Assets/Scenes/ThanksScene.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: b3991f64db889b744ba3668a4998424e +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/CharacterMovement.cs b/Assets/Scripts/CharacterMovement.cs index 8244978..34560b5 100644 --- a/Assets/Scripts/CharacterMovement.cs +++ b/Assets/Scripts/CharacterMovement.cs @@ -2,10 +2,12 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; +using Bytes.Sound; public class CharacterMovement : MonoBehaviour { [SerializeField] private Rigidbody rb; + [SerializeField] private SoundPlayer soundPlayer; [Header("Enable switches")] [SerializeField] private bool canWalk; @@ -22,9 +24,11 @@ public class CharacterMovement : MonoBehaviour [SerializeField] private float airDrag; [SerializeField] private float playerHeight; [SerializeField] private float jumpAirSlowdown; + [SerializeField] private float groundHitSoundVelocity; [SerializeField] private GrappleHook grappleHook; public bool isGrounded; private bool isStunned = false; + private bool canHitGround = true; private Vector3 rawInputMovement; private float afterJumpHorizontalSlowdownTimeCounter; @@ -146,4 +150,21 @@ public class CharacterMovement : MonoBehaviour } } } + + private void OnCollisionEnter(Collision collision) + { + if(rb.velocity.magnitude>= groundHitSoundVelocity && canHitGround) + { + soundPlayer.PlaySound("PlayerGroudHit"); + StartCoroutine(DelayGroundHit(.2f)); + + } + } + + IEnumerator DelayGroundHit(float delay) + { + canHitGround = false; + yield return new WaitForSeconds(delay); + canHitGround = true; + } } diff --git a/Assets/Scripts/Endzone.cs b/Assets/Scripts/Endzone.cs new file mode 100644 index 0000000..f692eed --- /dev/null +++ b/Assets/Scripts/Endzone.cs @@ -0,0 +1,12 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Endzone : MonoBehaviour +{ + private void OnTriggerEnter(Collider other) { + if(other.tag.Equals("Player")){ + GameController.Instance.EndGame(); + } + } +} diff --git a/Assets/Scripts/Endzone.cs.meta b/Assets/Scripts/Endzone.cs.meta new file mode 100644 index 0000000..10a04df --- /dev/null +++ b/Assets/Scripts/Endzone.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d64c5c813262f024cad1aee640001c98 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/GameController.cs b/Assets/Scripts/GameController.cs new file mode 100644 index 0000000..96d2fa3 --- /dev/null +++ b/Assets/Scripts/GameController.cs @@ -0,0 +1,43 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; + +public class GameController : MonoBehaviour +{ + private static GameController instance; + [SerializeField] + private string startScene, mainScene, endScene; + public static GameController Instance{ + get{ + if(instance is null)Debug.LogError("Game controller is null"); + return instance; + } + } + + private void Awake() { + instance = this; + DontDestroyOnLoad(this.gameObject); + } + + public void StartGame(){ + SceneManager.LoadScene(mainScene); + } + + public void EndGame(){ + Debug.Log("Game is over"); + SceneManager.LoadScene(endScene); + } + + public void QuitGame(){ + Application.Quit(); + } + + public void Options(){ + Debug.Log("Clicked options"); + } + + public void MainMenu(){ + SceneManager.LoadScene(startScene); + } +} diff --git a/Assets/Scripts/GameController.cs.meta b/Assets/Scripts/GameController.cs.meta new file mode 100644 index 0000000..e7d0567 --- /dev/null +++ b/Assets/Scripts/GameController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8b3e93e82b846d740a6f1fa8aa6d17e8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/GrappleHook.cs b/Assets/Scripts/GrappleHook.cs index 90e1d34..732615b 100644 --- a/Assets/Scripts/GrappleHook.cs +++ b/Assets/Scripts/GrappleHook.cs @@ -3,9 +3,11 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.InputSystem; +using Bytes.Sound; public class GrappleHook : MonoBehaviour { + [SerializeField] SoundPlayer soundPlayer; [Header("Grapple settings")] [SerializeField] @@ -15,7 +17,7 @@ public class GrappleHook : MonoBehaviour [SerializeField] private float grappleStrength = 4.5f * 5f; [SerializeField] - private float grappleDamper = 7f; + private float grappleDamper = 7f; [SerializeField] private float grappleBoostSpeed = 50f; [SerializeField] @@ -120,6 +122,8 @@ public class GrappleHook : MonoBehaviour grappled = true; grappling = false; + soundPlayer.PlaySound("PlayerGrappleHit"); + //Display hitMarkerRect.gameObject.SetActive(false); @@ -150,6 +154,10 @@ public class GrappleHook : MonoBehaviour } private void EndGrapple(){ + if (grappled) + { + soundPlayer.PlaySound("PlayerGrappleDetach"); + } grappled = false; grappling = false; lr.enabled = false; @@ -195,14 +203,17 @@ public void Unhook(GameObject hookedObj){ if(grappling && grappled)return; if(context.performed){ grappling = true; - }else if(context.canceled){ + soundPlayer.PlaySound("PlayerGrappleFire"); + } + else if(context.canceled){ EndGrapple(); } } public void BoostToAnchor(InputAction.CallbackContext context){ - if(context.performed && grappled){ + if(context.performed && grappled && !boosted){ boosted = true; + soundPlayer.PlaySound("PlayerGrappleBoost"); } } diff --git a/Assets/Scripts/ObjSpawner.cs b/Assets/Scripts/ObjSpawner.cs new file mode 100644 index 0000000..12f4ba6 --- /dev/null +++ b/Assets/Scripts/ObjSpawner.cs @@ -0,0 +1,55 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class ObjSpawner : MonoBehaviour +{ + [SerializeField] + private GameObject objPrefab; + [SerializeField] + private float spawnRate; + [SerializeField] + private int amount; + [SerializeField] + private List pool; + private int index = 0; + private int firstIndex = 0; + // Start is called before the first frame update + void Start() + { + for (int i = 0; i < amount; i++) + { + GameObject obj = Instantiate(objPrefab, this.transform); + obj.SetActive(false); + pool.Add(obj); + } + //TODO add trigger start + InvokeRepeating("Spawn",0, spawnRate); + } + private void Spawn(){ + if(index < amount){ + pool[index].transform.position = transform.position; + pool[index].transform.rotation = transform.rotation; + Rigidbody rb = pool[index].GetComponent(); + if(rb != null){ + rb.velocity = Vector3.zero; + rb.angularVelocity = Vector3.zero; + } + + pool[index].SetActive(true); + index++; + }else{ + pool[firstIndex].SetActive(false); + index = firstIndex; + firstIndex = firstIndex+1%pool.Count-1; + Spawn(); + } + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/ObjSpawner.cs.meta b/Assets/Scripts/ObjSpawner.cs.meta new file mode 100644 index 0000000..7c2103a --- /dev/null +++ b/Assets/Scripts/ObjSpawner.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2383af188ea82654ca888af5ecda1e2f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs index e2b226a..aa4bf41 100644 --- a/Assets/Scripts/PlayerController.cs +++ b/Assets/Scripts/PlayerController.cs @@ -1,18 +1,21 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using Bytes.Sound; public class PlayerController : MonoBehaviour { private GrappleHook grappleScript; private CharacterMovement movementScript; private Rigidbody rb; + [SerializeField] SoundPlayer soundPlayer; // Start is called before the first frame update void Start() { rb = GetComponent(); grappleScript = GetComponent(); movementScript = GetComponent(); + soundPlayer = GetComponent(); } // Update is called once per frame @@ -24,9 +27,11 @@ public class PlayerController : MonoBehaviour public void Stun(float duration){ grappleScript.Stun(duration); movementScript.Stun(duration); + soundPlayer.PlaySound("PlayerHurt"); } public void Knockback(Vector2 dir){ + soundPlayer.PlaySound("PlayerKnockback"); rb.AddForce(dir); } } diff --git a/Assets/Scripts/Ragdoll.cs b/Assets/Scripts/Ragdoll.cs index 7ada92c..aed06b2 100644 --- a/Assets/Scripts/Ragdoll.cs +++ b/Assets/Scripts/Ragdoll.cs @@ -13,25 +13,19 @@ public class Ragdoll : MonoBehaviour { [SerializeField] private bool _startsRagdolled; + [SerializeField] + private Transform _hipBone; + private List _ragdollRigidbodies; - private Animator _animator; - private Transform _hipBone; private bool _isRagdoll { get { return _ragdollRigidbodies != null && !_ragdollRigidbodies.Select(x => x.isKinematic).FirstOrDefault(); } } - // Start is called before the first frame update - private void Start() - { - } - private void Awake() { _ragdollRigidbodies = GetComponentsInChildren().ToList(); - _animator = GetComponent(); - _hipBone = _animator.GetBoneTransform(HumanBodyBones.Hips); void setRagdollState() { @@ -65,15 +59,19 @@ public class Ragdoll : MonoBehaviour } } } + private void EnableRagdoll() { _ragdollRigidbodies.ForEach(rigidbody => rigidbody.isKinematic = false); - _animator.enabled = false; } + private void DisableRagdoll() { - _ragdollRigidbodies.ForEach(rigidbody => rigidbody.isKinematic = true); - _animator.enabled = true; + _ragdollRigidbodies.ForEach(rigidbody => + { + rigidbody.isKinematic = true; + rigidbody.detectCollisions = true; + }); StandBackUp(); } @@ -95,6 +93,4 @@ public class Ragdoll : MonoBehaviour _hipBone.position = originalHipsPosition; } - - } diff --git a/Assets/Scripts/Sound.meta b/Assets/Scripts/Sound.meta new file mode 100644 index 0000000..80e9a23 --- /dev/null +++ b/Assets/Scripts/Sound.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: dda7a3d8788479840bd85a0af58b3d15 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Sound/SoundPlayer.cs b/Assets/Scripts/Sound/SoundPlayer.cs new file mode 100644 index 0000000..4a133b7 --- /dev/null +++ b/Assets/Scripts/Sound/SoundPlayer.cs @@ -0,0 +1,37 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace Bytes.Sound +{ + [RequireComponent(typeof(AudioSource))] + public class SoundPlayer : MonoBehaviour + { + [SerializeField] private SoundTemplate[] playableSounds; + private Dictionary _playableSounds; + + private AudioSource _audioSource; + + private void Awake() + { + _audioSource = GetComponent(); + _playableSounds = new Dictionary(); + + foreach (var sound in playableSounds) + { + _playableSounds.Add(sound.name, sound); + } + } + + public void PlaySound(string soundName, float volumeMultiplier = 1f, float overrideVolume = -1f) + { + if (_playableSounds.TryGetValue(soundName, out SoundTemplate sound)) + { + _audioSource.clip = sound.GetRandomClip(); + _audioSource.pitch = sound.GetRandomPitch(); + _audioSource.volume = ((overrideVolume != -1f) ? overrideVolume : sound.volume) * volumeMultiplier; + _audioSource.Play(); + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Sound/SoundPlayer.cs.meta b/Assets/Scripts/Sound/SoundPlayer.cs.meta new file mode 100644 index 0000000..7b5dd4e --- /dev/null +++ b/Assets/Scripts/Sound/SoundPlayer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6fb36fee47a0d6a44bc2237dfbdac4d5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Sound/SoundTemplate.cs b/Assets/Scripts/Sound/SoundTemplate.cs new file mode 100644 index 0000000..112ab3b --- /dev/null +++ b/Assets/Scripts/Sound/SoundTemplate.cs @@ -0,0 +1,29 @@ +using System.Collections; +using UnityEngine; + +namespace Bytes.Sound +{ + [CreateAssetMenu(fileName = "Sound", menuName = "SoundTemplate")] + public class SoundTemplate : ScriptableObject + { + [Header("Text")] + public new string name; + + [Header("Sound Data")] + [Tooltip("Sound variations if many.")] + public AudioClip[] clips; + public float volume = 1f; + [Tooltip("Max Random pitch change.")] + public float maxRandomPitchChange = 0.02f; + + public AudioClip GetRandomClip() + { + return clips[Random.Range(0, clips.Length)]; + } + + public float GetRandomPitch() + { + return 1f + Random.Range(-maxRandomPitchChange, maxRandomPitchChange); + } + } +} \ No 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+ public UnityEvent enterEvent; + public UnityEvent stayEvent; + public UnityEvent exitEvent; // Start is called before the first frame update private void OnTriggerEnter(Collider other) { if(!onEnter)return; if(other.gameObject.tag.Equals("Player")){ linkedObj.TriggerEvent(); + enterEvent?.Invoke(); } } @@ -20,6 +25,7 @@ public class TriggerZone : MonoBehaviour if(!onStay)return; if(other.gameObject.tag.Equals("Player")){ linkedObj.TriggerEvent(); + stayEvent?.Invoke(); } } @@ -27,6 +33,7 @@ public class TriggerZone : MonoBehaviour if(!OnExit)return; if(other.gameObject.tag.Equals("Player")){ linkedObj.TriggerEvent(); + exitEvent?.Invoke(); } } } diff --git a/Assets/SoundPlayerHurt.asset b/Assets/SoundPlayerHurt.asset new file mode 100644 index 0000000..9f442cb --- /dev/null +++ b/Assets/SoundPlayerHurt.asset @@ -0,0 +1,19 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + 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b/Assets/Sounds/PerituneMaterial_Gothic_Cute_inst.mp3 new file mode 100644 index 0000000..511a665 Binary files /dev/null and b/Assets/Sounds/PerituneMaterial_Gothic_Cute_inst.mp3 differ diff --git a/Assets/Sounds/PerituneMaterial_Gothic_Cute_inst.mp3.meta b/Assets/Sounds/PerituneMaterial_Gothic_Cute_inst.mp3.meta new file mode 100644 index 0000000..332590a --- /dev/null +++ b/Assets/Sounds/PerituneMaterial_Gothic_Cute_inst.mp3.meta @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: 7f8d6228f336a80488a93efc88764837 +AudioImporter: + externalObjects: {} + serializedVersion: 6 + defaultSettings: + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + preloadAudioData: 1 + loadInBackground: 0 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git a/ProjectSettings/DynamicsManager.asset b/ProjectSettings/DynamicsManager.asset index 6bc5090..750ad30 100644 --- a/ProjectSettings/DynamicsManager.asset +++ b/ProjectSettings/DynamicsManager.asset @@ -18,7 +18,7 @@ PhysicsManager: m_ClothInterCollisionDistance: 0.1 m_ClothInterCollisionStiffness: 0.2 m_ContactsGeneration: 1 - m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff + m_LayerCollisionMatrix: fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffdfffffffeffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff m_AutoSimulation: 1 m_AutoSyncTransforms: 0 m_ReuseCollisionCallbacks: 0 diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index f84443f..a7f214b 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -8,6 +8,15 @@ EditorBuildSettings: - enabled: 1 path: Assets/Scenes/MainMenu.unity guid: af63aef6e17277b44ade3df35992db53 + - enabled: 1 + path: Assets/Scenes/Dev.unity + guid: 739ca6d2c9f3b5b4a8885b94cf11f074 + - enabled: 1 + path: Assets/Scenes/GameLogic.unity + guid: 6c735b8f44735c84789efdc5bc7c8d2d + - enabled: 1 + path: Assets/Scenes/ThanksScene.unity + guid: b3991f64db889b744ba3668a4998424e - enabled: 1 path: Assets/Scenes/LevelDesign.unity guid: 4b213b8915c09ca49873cfadc143c61b diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 1cfb625..21b77e3 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -14,8 +14,8 @@ TagManager: - UI - Grappleable - Stun - - - - + - Player + - PlayerRagdoll - - -