Merge branch 'Retro-Visual' of https://bitbucket.clubconjure.com/scm/cegj/32bit_jam_conjure into Level1-wShader
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|
||||
propertyPath: m_fontSize
|
||||
value: 11.85
|
||||
value: 10.05
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5917528464644539588, guid: 0bdc45a9254ade843b7ba60aaab62301,
|
||||
type: 3}
|
||||
@ -1073,7 +1073,7 @@ RectTransform:
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 1, y: 1}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: -77.453, y: -53.482}
|
||||
m_AnchoredPosition: {x: -77.453, y: -53.481995}
|
||||
m_SizeDelta: {x: 154.907, y: 106.963}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &1281004662
|
||||
@ -1173,6 +1173,12 @@ CanvasRenderer:
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1281004660}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!1 &1335784365 stripped
|
||||
GameObject:
|
||||
m_CorrespondingSourceObject: {fileID: 5917528464644539588, guid: 0bdc45a9254ade843b7ba60aaab62301,
|
||||
type: 3}
|
||||
m_PrefabInstance: {fileID: 5917528464004223745}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &1451380979
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -1293,7 +1299,7 @@ RectTransform:
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 82.547, y: -53.407}
|
||||
m_AnchoredPosition: {x: 82.547, y: -53.407013}
|
||||
m_SizeDelta: {x: -165.09, y: -106.81}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &1703051055
|
||||
|
||||
@ -40,7 +40,8 @@ MonoBehaviour:
|
||||
type: 3}
|
||||
m_RendererFeatures:
|
||||
- {fileID: -1878332245247344467}
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||||
m_RendererFeatureMap: adc0de57c6d2eee5
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||||
- {fileID: 6059349672888060108}
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||||
m_RendererFeatureMap: adc0de57c6d2eee5cc485f766c221754
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||||
m_UseNativeRenderPass: 0
|
||||
postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2}
|
||||
xrSystemData: {fileID: 11400000, guid: 60e1133243b97e347b653163a8c01b64, type: 2}
|
||||
@ -80,3 +81,23 @@ MonoBehaviour:
|
||||
m_ClusteredRendering: 0
|
||||
m_TileSize: 32
|
||||
m_IntermediateTextureMode: 1
|
||||
--- !u!114 &6059349672888060108
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d2d5de177d814a8d8c64638ad49b1b1d, type: 3}
|
||||
m_Name: CRTPass
|
||||
m_EditorClassIdentifier:
|
||||
m_Active: 1
|
||||
settings:
|
||||
Event: 550
|
||||
blitMaterial: {fileID: 2100000, guid: a110daba21b580f4898ccf841727c0c2, type: 2}
|
||||
blitMaterialPassIndex: 0
|
||||
destination: 0
|
||||
textureId: _BlitPassTexture
|
||||
alwaysRender: 1
|
||||
|
||||
@ -27,6 +27,9 @@ MonoBehaviour:
|
||||
m_SupportsHDR: 1
|
||||
m_MSAA: 4
|
||||
m_RenderScale: 1
|
||||
m_UpscalingFilter: 0
|
||||
m_FsrOverrideSharpness: 0
|
||||
m_FsrSharpness: 0.92
|
||||
m_MainLightRenderingMode: 1
|
||||
m_MainLightShadowsSupported: 1
|
||||
m_MainLightShadowmapResolution: 4096
|
||||
@ -48,6 +51,8 @@ MonoBehaviour:
|
||||
m_ShadowDepthBias: 1
|
||||
m_ShadowNormalBias: 1
|
||||
m_SoftShadowsSupported: 1
|
||||
m_ConservativeEnclosingSphere: 0
|
||||
m_NumIterationsEnclosingSphere: 64
|
||||
m_AdditionalLightsCookieResolution: 4096
|
||||
m_AdditionalLightsCookieFormat: 4
|
||||
m_UseSRPBatcher: 1
|
||||
|
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8
Assets/Shaders.meta
Normal file
8
Assets/Shaders.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0af3415c87b444145affb5364f460618
|
||||
folderAsset: yes
|
||||
DefaultImporter:
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||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
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assetBundleVariant:
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||||
127
Assets/Shaders/Blit.cs
Normal file
127
Assets/Shaders/Blit.cs
Normal file
@ -0,0 +1,127 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
|
||||
/*
|
||||
* https://cyangamedev.wordpress.com/2020/06/22/urp-post-processing/
|
||||
*/
|
||||
|
||||
namespace Shaders
|
||||
{
|
||||
public class Blit : ScriptableRendererFeature
|
||||
{
|
||||
private class BlitPass : ScriptableRenderPass
|
||||
{
|
||||
public enum RenderTarget
|
||||
{
|
||||
Color,
|
||||
RenderTexture,
|
||||
}
|
||||
|
||||
public Material blitMaterial = null;
|
||||
public int blitShaderPassIndex = 0;
|
||||
public FilterMode filterMode { get; set; }
|
||||
|
||||
private RenderTargetIdentifier source { get; set; }
|
||||
private RenderTargetHandle destination { get; set; }
|
||||
|
||||
RenderTargetHandle m_TemporaryColorTexture;
|
||||
string m_ProfilerTag;
|
||||
|
||||
public BlitPass(RenderPassEvent renderPassEvent, Material blitMaterial, int blitShaderPassIndex, string tag)
|
||||
{
|
||||
this.renderPassEvent = renderPassEvent;
|
||||
this.blitMaterial = blitMaterial;
|
||||
this.blitShaderPassIndex = blitShaderPassIndex;
|
||||
m_ProfilerTag = tag;
|
||||
m_TemporaryColorTexture.Init("_TemporaryColorTexture");
|
||||
}
|
||||
|
||||
public void Setup(RenderTargetIdentifier source, RenderTargetHandle destination)
|
||||
{
|
||||
this.source = source;
|
||||
this.destination = destination;
|
||||
}
|
||||
|
||||
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||
{
|
||||
CommandBuffer cmd = CommandBufferPool.Get(m_ProfilerTag);
|
||||
|
||||
RenderTextureDescriptor opaqueDesc = renderingData.cameraData.cameraTargetDescriptor;
|
||||
opaqueDesc.depthBufferBits = 0;
|
||||
|
||||
// Can't read and write to same color target, use a TemporaryRT
|
||||
if (destination == RenderTargetHandle.CameraTarget)
|
||||
{
|
||||
cmd.GetTemporaryRT(m_TemporaryColorTexture.id, opaqueDesc, filterMode);
|
||||
Blit(cmd, source, m_TemporaryColorTexture.Identifier(), blitMaterial, blitShaderPassIndex);
|
||||
Blit(cmd, m_TemporaryColorTexture.Identifier(), source);
|
||||
}
|
||||
else
|
||||
{
|
||||
Blit(cmd, source, destination.Identifier(), blitMaterial, blitShaderPassIndex);
|
||||
}
|
||||
|
||||
context.ExecuteCommandBuffer(cmd);
|
||||
CommandBufferPool.Release(cmd);
|
||||
}
|
||||
|
||||
public override void FrameCleanup(CommandBuffer cmd)
|
||||
{
|
||||
if (destination == RenderTargetHandle.CameraTarget)
|
||||
cmd.ReleaseTemporaryRT(m_TemporaryColorTexture.id);
|
||||
}
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class BlitSettings
|
||||
{
|
||||
public RenderPassEvent Event = RenderPassEvent.AfterRenderingOpaques;
|
||||
|
||||
public Material blitMaterial = null;
|
||||
public int blitMaterialPassIndex = -1;
|
||||
public Target destination = Target.Color;
|
||||
public string textureId = "_BlitPassTexture";
|
||||
public bool alwaysRender = false;
|
||||
}
|
||||
|
||||
public enum Target
|
||||
{
|
||||
Color,
|
||||
Texture
|
||||
}
|
||||
|
||||
public BlitSettings settings = new BlitSettings();
|
||||
RenderTargetHandle m_RenderTextureHandle;
|
||||
|
||||
BlitPass blitPass;
|
||||
|
||||
public override void Create()
|
||||
{
|
||||
var passIndex = settings.blitMaterial != null ? settings.blitMaterial.passCount - 1 : 1;
|
||||
settings.blitMaterialPassIndex = Mathf.Clamp(settings.blitMaterialPassIndex, -1, passIndex);
|
||||
blitPass = new BlitPass(settings.Event, settings.blitMaterial, settings.blitMaterialPassIndex, name);
|
||||
m_RenderTextureHandle.Init(settings.textureId);
|
||||
}
|
||||
|
||||
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
|
||||
{
|
||||
var src = renderer.cameraColorTarget;
|
||||
var dest = (settings.destination == Target.Color) ? RenderTargetHandle.CameraTarget : m_RenderTextureHandle;
|
||||
|
||||
if (settings.blitMaterial == null)
|
||||
{
|
||||
Debug.LogWarningFormat(
|
||||
"Missing Blit Material. {0} blit pass will not execute. Check for missing reference in the assigned renderer.",
|
||||
GetType().Name);
|
||||
return;
|
||||
}
|
||||
|
||||
if (Application.isPlaying || settings.alwaysRender)
|
||||
{
|
||||
blitPass.Setup(src, dest);
|
||||
renderer.EnqueuePass(blitPass);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Shaders/Blit.cs.meta
Normal file
3
Assets/Shaders/Blit.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d2d5de177d814a8d8c64638ad49b1b1d
|
||||
timeCreated: 1666983505
|
||||
19
Assets/Shaders/BlitShaderGUI.cs
Normal file
19
Assets/Shaders/BlitShaderGUI.cs
Normal file
@ -0,0 +1,19 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Shaders
|
||||
{
|
||||
public class BlitShaderGUI : ShaderGUI
|
||||
{
|
||||
public override void OnGUI (MaterialEditor materialEditor, MaterialProperty[] properties)
|
||||
{
|
||||
// var propertiesList = properties.ToList()
|
||||
// .Where(prop => prop.displayName != "Texture");
|
||||
// properties = propertiesList.ToArray();
|
||||
|
||||
base.OnGUI (materialEditor, properties);
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Shaders/BlitShaderGUI.cs.meta
Normal file
3
Assets/Shaders/BlitShaderGUI.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ea9e1aab61914fdc984d1ba78a132f7c
|
||||
timeCreated: 1667020752
|
||||
158
Assets/Shaders/CRTShader.shader
Normal file
158
Assets/Shaders/CRTShader.shader
Normal file
@ -0,0 +1,158 @@
|
||||
Shader "CRTShader"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_MainTex("Texture", 2D) = "Transparent" {}
|
||||
u_time("Time",float) = 0.5
|
||||
u_bend("Bend",range(0.5, 5.0)) = 0.5
|
||||
u_scanlin_transparence1("Scanline 1 Transparence",range(0, 1)) = 0.5
|
||||
u_scanline_size_1("Scanline Size 1",range(0, 750)) = 0.5
|
||||
u_scanline_speed_1("Scanline Speed 1",float) = 0.5
|
||||
u_scanlin_transparence2("Scanline 2 Transparence",range(0, 1)) = 0.5
|
||||
u_scanline_size_2("Scanline Size 2",range(0, 750)) = 0.5
|
||||
u_scanline_speed_2("Scanline Speed 2",float) = 0.5
|
||||
u_scanline_amount("Scanline Amount",range(0, 1)) = 0.5
|
||||
u_vignette_size("Vignette Size",range(0, 10)) = 0.5
|
||||
u_vignette_smoothness("Vignette Smoothness",range(0, 2)) = 0.5
|
||||
u_vignette_edge_round("Vignette Edge Round",range(0, 100)) = 0.5
|
||||
u_noise_size("Noise Size",range(0, 500 )) = 0.5
|
||||
u_noise_amount("Noise Amount",range(0, 0.3)) = 0.5
|
||||
u_red_offset_y("Red Offset",range(-0.01,0.01)) = 0
|
||||
u_green_offset_y("Green Offset",range(-0.01,0.01)) = 0
|
||||
u_blue_offset_y("Blue Offset",range(-0.01,0.01)) = 0
|
||||
}
|
||||
|
||||
// The Unity Editor uses the class ExampleCustomEditor to configure the Inspector for this shader asset
|
||||
CustomEditor "Shaders.BlitShaderGUI"
|
||||
|
||||
SubShader
|
||||
{
|
||||
// No culling or depth
|
||||
Cull Off ZWrite Off ZTest Always
|
||||
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float2 uv : TEXCOORD0;
|
||||
float4 vertex : SV_POSITION;
|
||||
};
|
||||
|
||||
v2f vert(appdata v)
|
||||
{
|
||||
v2f o;
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = v.uv;
|
||||
return o;
|
||||
}
|
||||
|
||||
sampler2D _MainTex;
|
||||
|
||||
uniform float u_time;
|
||||
uniform float u_bend;
|
||||
uniform float u_scanlin_transparence1;
|
||||
uniform float u_scanline_size_1;
|
||||
uniform float u_scanline_speed_1;
|
||||
uniform float u_scanlin_transparence2;
|
||||
uniform float u_scanline_size_2;
|
||||
uniform float u_scanline_speed_2;
|
||||
uniform float u_scanline_amount;
|
||||
uniform float u_vignette_size;
|
||||
uniform float u_vignette_smoothness;
|
||||
uniform float u_vignette_edge_round;
|
||||
uniform float u_noise_size;
|
||||
uniform float u_noise_amount;
|
||||
uniform float u_red_offset_y;
|
||||
uniform float u_green_offset_y;
|
||||
uniform float u_blue_offset_y;
|
||||
|
||||
half2 u_color_offset(float offset)
|
||||
{
|
||||
return half2(0,offset);
|
||||
}
|
||||
|
||||
half2 crt_coords(half2 uv, float bend)
|
||||
{
|
||||
// By subtracting 0.5, we go from 0 to 1 into -0.5 to 0.5
|
||||
uv -= 0.5;
|
||||
// Multiplying by puts us in -1 to 1 space.
|
||||
uv *= 2.;
|
||||
|
||||
// Curves lines
|
||||
uv.x *= 1. + pow(abs(uv.y) / bend, 2.);
|
||||
uv.y *= 1. + pow(abs(uv.x) / bend, 2.);
|
||||
|
||||
//return coordinates to 0 to 1 space.
|
||||
uv /= 2;
|
||||
return uv + 0.5;
|
||||
}
|
||||
|
||||
float vignette(half2 uv, float size, float smoothness, float edgeRounding)
|
||||
{
|
||||
uv -= .5;
|
||||
uv *= size;
|
||||
float amount = sqrt(pow(abs(uv.x), edgeRounding) + pow(abs(uv.y), edgeRounding));
|
||||
amount = 1. - amount;
|
||||
return smoothstep(0, smoothness, amount);
|
||||
}
|
||||
|
||||
float scanline(half2 uv, float lines, float speed, float transparence)
|
||||
{
|
||||
return sin(uv.y * lines + u_time * speed) * transparence;
|
||||
}
|
||||
|
||||
float random(half2 uv)
|
||||
{
|
||||
|
||||
return frac(sin(dot(uv, half2(15.1511, 42.5225))) * 12341.51611 * sin(u_time * 0.03));
|
||||
}
|
||||
|
||||
float noise(half2 uv)
|
||||
{
|
||||
half2 i = floor(uv);
|
||||
half2 f = frac(uv);
|
||||
|
||||
float a = random(i);
|
||||
float b = random(i + half2(1., 0.));
|
||||
float c = random(i + half2(0, 1.));
|
||||
float d = random(i + half2(1., 1.));
|
||||
|
||||
half2 u = smoothstep(0., 1., f);
|
||||
|
||||
return lerp(a, b, u.x) + (c - a) * u.y * (1. - u.x) + (d - b) * u.x * u.y;
|
||||
}
|
||||
|
||||
fixed4 frag(v2f i) : SV_Target
|
||||
{
|
||||
u_time = _Time;
|
||||
half2 crt_uv = crt_coords(i.uv, u_bend);
|
||||
fixed4 col;
|
||||
col.r = tex2D(_MainTex, crt_uv + u_color_offset(u_red_offset_y)).r;
|
||||
col.g = tex2D(_MainTex, crt_uv + u_color_offset(u_green_offset_y)).g;
|
||||
col.b = tex2D(_MainTex, crt_uv + u_color_offset(u_blue_offset_y)).b;
|
||||
col.a = tex2D(_MainTex, crt_uv).a;
|
||||
|
||||
float s1 = scanline(i.uv, u_scanline_size_1, u_scanline_speed_1, u_scanlin_transparence1);
|
||||
float s2 = scanline(i.uv, u_scanline_size_2, u_scanline_speed_2,u_scanlin_transparence2);
|
||||
|
||||
col = lerp(col, fixed(s1 + s2), u_scanline_amount);
|
||||
|
||||
return lerp(col, fixed(noise(i.uv * u_noise_size)), u_noise_amount) * vignette(
|
||||
i.uv, u_vignette_size, u_vignette_smoothness, u_vignette_edge_round);
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
10
Assets/Shaders/CRTShader.shader.meta
Normal file
10
Assets/Shaders/CRTShader.shader.meta
Normal file
@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7d830e9754227db4b89bacfdc753e135
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
preprocessorOverride: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
62
Assets/Shaders/PixelShader.shader
Normal file
62
Assets/Shaders/PixelShader.shader
Normal file
@ -0,0 +1,62 @@
|
||||
Shader "PixelShader"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_MainTex("Texture", 2D) = "white" {}
|
||||
_ScreenWidth("screen width", float) = 320.0
|
||||
_ScreenHeight("screen height", float) = 240.0
|
||||
_CellSizeX("size of x cell", float) = 4.0
|
||||
_CellSizeY("size of y cell", float) = 4.0
|
||||
}
|
||||
SubShader
|
||||
{
|
||||
// No culling or depth
|
||||
Cull Off ZWrite Off ZTest Always
|
||||
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float2 uv : TEXCOORD0;
|
||||
float4 vertex : SV_POSITION;
|
||||
};
|
||||
|
||||
v2f vert(appdata v)
|
||||
{
|
||||
v2f o;
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = v.uv;
|
||||
return o;
|
||||
}
|
||||
|
||||
sampler2D _MainTex;
|
||||
float _ScreenWidth;
|
||||
float _ScreenHeight;
|
||||
float _CellSizeX;
|
||||
float _CellSizeY;
|
||||
|
||||
fixed4 frag(v2f i) : SV_Target
|
||||
{
|
||||
float2 uv = i.uv;
|
||||
|
||||
float pixelX = _ScreenWidth / _CellSizeX;
|
||||
float pixelY = _ScreenHeight / _CellSizeY;
|
||||
|
||||
return tex2D(_MainTex, float2(floor(pixelX * uv.x) / pixelX, floor(pixelY * uv.y) / pixelY));
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
10
Assets/Shaders/PixelShader.shader.meta
Normal file
10
Assets/Shaders/PixelShader.shader.meta
Normal file
@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c4d7011496fb8f34ead8b47276ae3f0a
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
preprocessorOverride: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/Sprites/transparence.png
Normal file
BIN
Assets/Sprites/transparence.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 4.3 KiB |
147
Assets/Sprites/transparence.png.meta
Normal file
147
Assets/Sprites/transparence.png.meta
Normal file
@ -0,0 +1,147 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d1ac00be1def81845b41bef35d80621c
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 12
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMasterTextureLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 0
|
||||
wrapV: 0
|
||||
wrapW: 0
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 750
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Server
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: WebGL
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Windows Store Apps
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -19,7 +19,7 @@ TagManager:
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
- PostProcessing
|
||||
-
|
||||
-
|
||||
-
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user