Merge branch 'Retro-Visual' of https://bitbucket.clubconjure.com/scm/cegj/32bit_jam_conjure into Level1-wShader
This commit is contained in:
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title: URP Empty Template
|
|
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sections:
|
|
||||||
- heading: Welcome to the Universal Render Pipeline
|
|
||||||
text: This template includes the settings and assets you need to start creating with the Universal Render Pipeline.
|
|
||||||
linkText:
|
|
||||||
url:
|
|
||||||
- heading: URP Documentation
|
|
||||||
text:
|
|
||||||
linkText: Read more about URP
|
|
||||||
url: https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest
|
|
||||||
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|
|
||||||
text:
|
|
||||||
linkText: Get answers and support
|
|
||||||
url: https://forum.unity.com/forums/universal-render-pipeline.383/
|
|
||||||
- heading: Report bugs
|
|
||||||
text:
|
|
||||||
linkText: Submit a report
|
|
||||||
url: https://unity3d.com/unity/qa/bug-reporting
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GameObject:
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|||||||
@ -27,6 +27,9 @@ MonoBehaviour:
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m_MainLightShadowsSupported: 1
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@ -48,6 +51,8 @@ MonoBehaviour:
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|
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m_SoftShadowsSupported: 1
|
m_SoftShadowsSupported: 1
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|
m_ConservativeEnclosingSphere: 0
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m_AdditionalLightsCookieFormat: 4
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m_UseSRPBatcher: 1
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m_UseSRPBatcher: 1
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8
Assets/Shaders.meta
Normal file
8
Assets/Shaders.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0af3415c87b444145affb5364f460618
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|
folderAsset: yes
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||||||
|
DefaultImporter:
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|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
127
Assets/Shaders/Blit.cs
Normal file
127
Assets/Shaders/Blit.cs
Normal file
@ -0,0 +1,127 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Rendering;
|
||||||
|
using UnityEngine.Rendering.Universal;
|
||||||
|
|
||||||
|
/*
|
||||||
|
* https://cyangamedev.wordpress.com/2020/06/22/urp-post-processing/
|
||||||
|
*/
|
||||||
|
|
||||||
|
namespace Shaders
|
||||||
|
{
|
||||||
|
public class Blit : ScriptableRendererFeature
|
||||||
|
{
|
||||||
|
private class BlitPass : ScriptableRenderPass
|
||||||
|
{
|
||||||
|
public enum RenderTarget
|
||||||
|
{
|
||||||
|
Color,
|
||||||
|
RenderTexture,
|
||||||
|
}
|
||||||
|
|
||||||
|
public Material blitMaterial = null;
|
||||||
|
public int blitShaderPassIndex = 0;
|
||||||
|
public FilterMode filterMode { get; set; }
|
||||||
|
|
||||||
|
private RenderTargetIdentifier source { get; set; }
|
||||||
|
private RenderTargetHandle destination { get; set; }
|
||||||
|
|
||||||
|
RenderTargetHandle m_TemporaryColorTexture;
|
||||||
|
string m_ProfilerTag;
|
||||||
|
|
||||||
|
public BlitPass(RenderPassEvent renderPassEvent, Material blitMaterial, int blitShaderPassIndex, string tag)
|
||||||
|
{
|
||||||
|
this.renderPassEvent = renderPassEvent;
|
||||||
|
this.blitMaterial = blitMaterial;
|
||||||
|
this.blitShaderPassIndex = blitShaderPassIndex;
|
||||||
|
m_ProfilerTag = tag;
|
||||||
|
m_TemporaryColorTexture.Init("_TemporaryColorTexture");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Setup(RenderTargetIdentifier source, RenderTargetHandle destination)
|
||||||
|
{
|
||||||
|
this.source = source;
|
||||||
|
this.destination = destination;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
|
||||||
|
{
|
||||||
|
CommandBuffer cmd = CommandBufferPool.Get(m_ProfilerTag);
|
||||||
|
|
||||||
|
RenderTextureDescriptor opaqueDesc = renderingData.cameraData.cameraTargetDescriptor;
|
||||||
|
opaqueDesc.depthBufferBits = 0;
|
||||||
|
|
||||||
|
// Can't read and write to same color target, use a TemporaryRT
|
||||||
|
if (destination == RenderTargetHandle.CameraTarget)
|
||||||
|
{
|
||||||
|
cmd.GetTemporaryRT(m_TemporaryColorTexture.id, opaqueDesc, filterMode);
|
||||||
|
Blit(cmd, source, m_TemporaryColorTexture.Identifier(), blitMaterial, blitShaderPassIndex);
|
||||||
|
Blit(cmd, m_TemporaryColorTexture.Identifier(), source);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Blit(cmd, source, destination.Identifier(), blitMaterial, blitShaderPassIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
context.ExecuteCommandBuffer(cmd);
|
||||||
|
CommandBufferPool.Release(cmd);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void FrameCleanup(CommandBuffer cmd)
|
||||||
|
{
|
||||||
|
if (destination == RenderTargetHandle.CameraTarget)
|
||||||
|
cmd.ReleaseTemporaryRT(m_TemporaryColorTexture.id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public class BlitSettings
|
||||||
|
{
|
||||||
|
public RenderPassEvent Event = RenderPassEvent.AfterRenderingOpaques;
|
||||||
|
|
||||||
|
public Material blitMaterial = null;
|
||||||
|
public int blitMaterialPassIndex = -1;
|
||||||
|
public Target destination = Target.Color;
|
||||||
|
public string textureId = "_BlitPassTexture";
|
||||||
|
public bool alwaysRender = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum Target
|
||||||
|
{
|
||||||
|
Color,
|
||||||
|
Texture
|
||||||
|
}
|
||||||
|
|
||||||
|
public BlitSettings settings = new BlitSettings();
|
||||||
|
RenderTargetHandle m_RenderTextureHandle;
|
||||||
|
|
||||||
|
BlitPass blitPass;
|
||||||
|
|
||||||
|
public override void Create()
|
||||||
|
{
|
||||||
|
var passIndex = settings.blitMaterial != null ? settings.blitMaterial.passCount - 1 : 1;
|
||||||
|
settings.blitMaterialPassIndex = Mathf.Clamp(settings.blitMaterialPassIndex, -1, passIndex);
|
||||||
|
blitPass = new BlitPass(settings.Event, settings.blitMaterial, settings.blitMaterialPassIndex, name);
|
||||||
|
m_RenderTextureHandle.Init(settings.textureId);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
|
||||||
|
{
|
||||||
|
var src = renderer.cameraColorTarget;
|
||||||
|
var dest = (settings.destination == Target.Color) ? RenderTargetHandle.CameraTarget : m_RenderTextureHandle;
|
||||||
|
|
||||||
|
if (settings.blitMaterial == null)
|
||||||
|
{
|
||||||
|
Debug.LogWarningFormat(
|
||||||
|
"Missing Blit Material. {0} blit pass will not execute. Check for missing reference in the assigned renderer.",
|
||||||
|
GetType().Name);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Application.isPlaying || settings.alwaysRender)
|
||||||
|
{
|
||||||
|
blitPass.Setup(src, dest);
|
||||||
|
renderer.EnqueuePass(blitPass);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
3
Assets/Shaders/Blit.cs.meta
Normal file
3
Assets/Shaders/Blit.cs.meta
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d2d5de177d814a8d8c64638ad49b1b1d
|
||||||
|
timeCreated: 1666983505
|
||||||
19
Assets/Shaders/BlitShaderGUI.cs
Normal file
19
Assets/Shaders/BlitShaderGUI.cs
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Shaders
|
||||||
|
{
|
||||||
|
public class BlitShaderGUI : ShaderGUI
|
||||||
|
{
|
||||||
|
public override void OnGUI (MaterialEditor materialEditor, MaterialProperty[] properties)
|
||||||
|
{
|
||||||
|
// var propertiesList = properties.ToList()
|
||||||
|
// .Where(prop => prop.displayName != "Texture");
|
||||||
|
// properties = propertiesList.ToArray();
|
||||||
|
|
||||||
|
base.OnGUI (materialEditor, properties);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
3
Assets/Shaders/BlitShaderGUI.cs.meta
Normal file
3
Assets/Shaders/BlitShaderGUI.cs.meta
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ea9e1aab61914fdc984d1ba78a132f7c
|
||||||
|
timeCreated: 1667020752
|
||||||
158
Assets/Shaders/CRTShader.shader
Normal file
158
Assets/Shaders/CRTShader.shader
Normal file
@ -0,0 +1,158 @@
|
|||||||
|
Shader "CRTShader"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_MainTex("Texture", 2D) = "Transparent" {}
|
||||||
|
u_time("Time",float) = 0.5
|
||||||
|
u_bend("Bend",range(0.5, 5.0)) = 0.5
|
||||||
|
u_scanlin_transparence1("Scanline 1 Transparence",range(0, 1)) = 0.5
|
||||||
|
u_scanline_size_1("Scanline Size 1",range(0, 750)) = 0.5
|
||||||
|
u_scanline_speed_1("Scanline Speed 1",float) = 0.5
|
||||||
|
u_scanlin_transparence2("Scanline 2 Transparence",range(0, 1)) = 0.5
|
||||||
|
u_scanline_size_2("Scanline Size 2",range(0, 750)) = 0.5
|
||||||
|
u_scanline_speed_2("Scanline Speed 2",float) = 0.5
|
||||||
|
u_scanline_amount("Scanline Amount",range(0, 1)) = 0.5
|
||||||
|
u_vignette_size("Vignette Size",range(0, 10)) = 0.5
|
||||||
|
u_vignette_smoothness("Vignette Smoothness",range(0, 2)) = 0.5
|
||||||
|
u_vignette_edge_round("Vignette Edge Round",range(0, 100)) = 0.5
|
||||||
|
u_noise_size("Noise Size",range(0, 500 )) = 0.5
|
||||||
|
u_noise_amount("Noise Amount",range(0, 0.3)) = 0.5
|
||||||
|
u_red_offset_y("Red Offset",range(-0.01,0.01)) = 0
|
||||||
|
u_green_offset_y("Green Offset",range(-0.01,0.01)) = 0
|
||||||
|
u_blue_offset_y("Blue Offset",range(-0.01,0.01)) = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
// The Unity Editor uses the class ExampleCustomEditor to configure the Inspector for this shader asset
|
||||||
|
CustomEditor "Shaders.BlitShaderGUI"
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
// No culling or depth
|
||||||
|
Cull Off ZWrite Off ZTest Always
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
|
||||||
|
struct appdata
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
float2 uv : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f
|
||||||
|
{
|
||||||
|
float2 uv : TEXCOORD0;
|
||||||
|
float4 vertex : SV_POSITION;
|
||||||
|
};
|
||||||
|
|
||||||
|
v2f vert(appdata v)
|
||||||
|
{
|
||||||
|
v2f o;
|
||||||
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||||
|
o.uv = v.uv;
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
sampler2D _MainTex;
|
||||||
|
|
||||||
|
uniform float u_time;
|
||||||
|
uniform float u_bend;
|
||||||
|
uniform float u_scanlin_transparence1;
|
||||||
|
uniform float u_scanline_size_1;
|
||||||
|
uniform float u_scanline_speed_1;
|
||||||
|
uniform float u_scanlin_transparence2;
|
||||||
|
uniform float u_scanline_size_2;
|
||||||
|
uniform float u_scanline_speed_2;
|
||||||
|
uniform float u_scanline_amount;
|
||||||
|
uniform float u_vignette_size;
|
||||||
|
uniform float u_vignette_smoothness;
|
||||||
|
uniform float u_vignette_edge_round;
|
||||||
|
uniform float u_noise_size;
|
||||||
|
uniform float u_noise_amount;
|
||||||
|
uniform float u_red_offset_y;
|
||||||
|
uniform float u_green_offset_y;
|
||||||
|
uniform float u_blue_offset_y;
|
||||||
|
|
||||||
|
half2 u_color_offset(float offset)
|
||||||
|
{
|
||||||
|
return half2(0,offset);
|
||||||
|
}
|
||||||
|
|
||||||
|
half2 crt_coords(half2 uv, float bend)
|
||||||
|
{
|
||||||
|
// By subtracting 0.5, we go from 0 to 1 into -0.5 to 0.5
|
||||||
|
uv -= 0.5;
|
||||||
|
// Multiplying by puts us in -1 to 1 space.
|
||||||
|
uv *= 2.;
|
||||||
|
|
||||||
|
// Curves lines
|
||||||
|
uv.x *= 1. + pow(abs(uv.y) / bend, 2.);
|
||||||
|
uv.y *= 1. + pow(abs(uv.x) / bend, 2.);
|
||||||
|
|
||||||
|
//return coordinates to 0 to 1 space.
|
||||||
|
uv /= 2;
|
||||||
|
return uv + 0.5;
|
||||||
|
}
|
||||||
|
|
||||||
|
float vignette(half2 uv, float size, float smoothness, float edgeRounding)
|
||||||
|
{
|
||||||
|
uv -= .5;
|
||||||
|
uv *= size;
|
||||||
|
float amount = sqrt(pow(abs(uv.x), edgeRounding) + pow(abs(uv.y), edgeRounding));
|
||||||
|
amount = 1. - amount;
|
||||||
|
return smoothstep(0, smoothness, amount);
|
||||||
|
}
|
||||||
|
|
||||||
|
float scanline(half2 uv, float lines, float speed, float transparence)
|
||||||
|
{
|
||||||
|
return sin(uv.y * lines + u_time * speed) * transparence;
|
||||||
|
}
|
||||||
|
|
||||||
|
float random(half2 uv)
|
||||||
|
{
|
||||||
|
|
||||||
|
return frac(sin(dot(uv, half2(15.1511, 42.5225))) * 12341.51611 * sin(u_time * 0.03));
|
||||||
|
}
|
||||||
|
|
||||||
|
float noise(half2 uv)
|
||||||
|
{
|
||||||
|
half2 i = floor(uv);
|
||||||
|
half2 f = frac(uv);
|
||||||
|
|
||||||
|
float a = random(i);
|
||||||
|
float b = random(i + half2(1., 0.));
|
||||||
|
float c = random(i + half2(0, 1.));
|
||||||
|
float d = random(i + half2(1., 1.));
|
||||||
|
|
||||||
|
half2 u = smoothstep(0., 1., f);
|
||||||
|
|
||||||
|
return lerp(a, b, u.x) + (c - a) * u.y * (1. - u.x) + (d - b) * u.x * u.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
fixed4 frag(v2f i) : SV_Target
|
||||||
|
{
|
||||||
|
u_time = _Time;
|
||||||
|
half2 crt_uv = crt_coords(i.uv, u_bend);
|
||||||
|
fixed4 col;
|
||||||
|
col.r = tex2D(_MainTex, crt_uv + u_color_offset(u_red_offset_y)).r;
|
||||||
|
col.g = tex2D(_MainTex, crt_uv + u_color_offset(u_green_offset_y)).g;
|
||||||
|
col.b = tex2D(_MainTex, crt_uv + u_color_offset(u_blue_offset_y)).b;
|
||||||
|
col.a = tex2D(_MainTex, crt_uv).a;
|
||||||
|
|
||||||
|
float s1 = scanline(i.uv, u_scanline_size_1, u_scanline_speed_1, u_scanlin_transparence1);
|
||||||
|
float s2 = scanline(i.uv, u_scanline_size_2, u_scanline_speed_2,u_scanlin_transparence2);
|
||||||
|
|
||||||
|
col = lerp(col, fixed(s1 + s2), u_scanline_amount);
|
||||||
|
|
||||||
|
return lerp(col, fixed(noise(i.uv * u_noise_size)), u_noise_amount) * vignette(
|
||||||
|
i.uv, u_vignette_size, u_vignette_smoothness, u_vignette_edge_round);
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
10
Assets/Shaders/CRTShader.shader.meta
Normal file
10
Assets/Shaders/CRTShader.shader.meta
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7d830e9754227db4b89bacfdc753e135
|
||||||
|
ShaderImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
defaultTextures: []
|
||||||
|
nonModifiableTextures: []
|
||||||
|
preprocessorOverride: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
62
Assets/Shaders/PixelShader.shader
Normal file
62
Assets/Shaders/PixelShader.shader
Normal file
@ -0,0 +1,62 @@
|
|||||||
|
Shader "PixelShader"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_MainTex("Texture", 2D) = "white" {}
|
||||||
|
_ScreenWidth("screen width", float) = 320.0
|
||||||
|
_ScreenHeight("screen height", float) = 240.0
|
||||||
|
_CellSizeX("size of x cell", float) = 4.0
|
||||||
|
_CellSizeY("size of y cell", float) = 4.0
|
||||||
|
}
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
// No culling or depth
|
||||||
|
Cull Off ZWrite Off ZTest Always
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
|
||||||
|
struct appdata
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
float2 uv : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f
|
||||||
|
{
|
||||||
|
float2 uv : TEXCOORD0;
|
||||||
|
float4 vertex : SV_POSITION;
|
||||||
|
};
|
||||||
|
|
||||||
|
v2f vert(appdata v)
|
||||||
|
{
|
||||||
|
v2f o;
|
||||||
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||||
|
o.uv = v.uv;
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
sampler2D _MainTex;
|
||||||
|
float _ScreenWidth;
|
||||||
|
float _ScreenHeight;
|
||||||
|
float _CellSizeX;
|
||||||
|
float _CellSizeY;
|
||||||
|
|
||||||
|
fixed4 frag(v2f i) : SV_Target
|
||||||
|
{
|
||||||
|
float2 uv = i.uv;
|
||||||
|
|
||||||
|
float pixelX = _ScreenWidth / _CellSizeX;
|
||||||
|
float pixelY = _ScreenHeight / _CellSizeY;
|
||||||
|
|
||||||
|
return tex2D(_MainTex, float2(floor(pixelX * uv.x) / pixelX, floor(pixelY * uv.y) / pixelY));
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
10
Assets/Shaders/PixelShader.shader.meta
Normal file
10
Assets/Shaders/PixelShader.shader.meta
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c4d7011496fb8f34ead8b47276ae3f0a
|
||||||
|
ShaderImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
defaultTextures: []
|
||||||
|
nonModifiableTextures: []
|
||||||
|
preprocessorOverride: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/Sprites/transparence.png
Normal file
BIN
Assets/Sprites/transparence.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 4.3 KiB |
147
Assets/Sprites/transparence.png.meta
Normal file
147
Assets/Sprites/transparence.png.meta
Normal file
@ -0,0 +1,147 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d1ac00be1def81845b41bef35d80621c
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 12
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 1
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
ignoreMasterTextureLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 0
|
||||||
|
wrapV: 0
|
||||||
|
wrapW: 0
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 1
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 750
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
cookieLightType: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Server
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: WebGL
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Windows Store Apps
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -19,7 +19,7 @@ TagManager:
|
|||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
- PostProcessing
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
|
|||||||
Loading…
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Reference in New Issue
Block a user