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Debug.Log("test"); //The walk is actually handled here if (!stopWalk) { diff --git a/Assets/Scripts/TriggerZone.cs b/Assets/Scripts/TriggerZone.cs index 8684751..b86f454 100644 --- a/Assets/Scripts/TriggerZone.cs +++ b/Assets/Scripts/TriggerZone.cs @@ -10,7 +10,6 @@ public class TriggerZone : MonoBehaviour private bool onEnter = true, onStay = false, OnExit = false; // Start is called before the first frame update private void OnTriggerEnter(Collider other) { - Debug.Log("Enter"); if(!onEnter)return; if(other.gameObject.tag.Equals("Player")){ linkedObj.TriggerEvent(); @@ -25,7 +24,6 @@ public class TriggerZone : MonoBehaviour } private void OnTriggerExit(Collider other) { - Debug.Log("Exit"); if(!OnExit)return; if(other.gameObject.tag.Equals("Player")){ linkedObj.TriggerEvent();