Pull request #36: LevelDesignFix

Merge in CEGJ/32bit_jam_conjure from LevelDesignFix to Dev

* commit '6a94a7cee0c0d3214df24b4c98db4fc950dab360':
  Fixes
This commit is contained in:
Louis Horlaville 2022-10-31 02:16:02 +00:00 committed by Soulaha
commit ec7fec4874
14 changed files with 891 additions and 98 deletions

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@ -25,9 +25,9 @@ public class PlayerController : MonoBehaviour
}
public void Stun(float duration){
soundPlayer.PlaySound("PlayerHurt");
grappleScript.Stun(duration);
movementScript.Stun(duration);
soundPlayer.PlaySound("PlayerHurt");
}
public void Knockback(Vector2 dir){

View File

@ -13,7 +13,7 @@ public class Stunning : MonoBehaviour
private void OnCollisionEnter(Collision other) {
if(other.gameObject.tag.Equals("Player")){//Collided w/ player, stun him
if (other.gameObject.tag.Equals("Player")){//Collided w/ player, stun him
PlayerController player = other.gameObject.GetComponent<PlayerController>();
player.Stun(duration);
if(knockback){

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