diff --git a/Assets/Scripts/GameController.cs b/Assets/Scripts/GameController.cs index 3e803a5..8356c5e 100644 --- a/Assets/Scripts/GameController.cs +++ b/Assets/Scripts/GameController.cs @@ -78,7 +78,6 @@ public class GameController : MonoBehaviour private void ChangedScene(Scene curr, Scene next){ fadeCoroutine = StartCoroutine(FadeToBlack(string.Empty, false, fadeSpeed)); if(!next.name.Equals(mainScene) && !next.name.Equals(endScene)){ - Debug.Log(endScene); coinText.gameObject.SetActive(false); }else{ coinText.gameObject.SetActive(true); diff --git a/Assets/Scripts/UI/MainMenu.cs b/Assets/Scripts/UI/MainMenu.cs index d889ec9..f595653 100644 --- a/Assets/Scripts/UI/MainMenu.cs +++ b/Assets/Scripts/UI/MainMenu.cs @@ -63,7 +63,6 @@ public class MainMenu : MonoBehaviour { creditsButton.interactable = false; StartCoroutine("PlayCredits", 0f); - Debug.Log("Pressed"); } public IEnumerator PlayCredits()