Pull request #22: GameLogic
Merge in CEGJ/32bit_jam_conjure from GameLogic to Dev * commit '758777b8ab33d768b3bd5bc5430b03981beda8fb': missing in last commit Add ui controller fix duplicate gameControllers
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commit
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7
Assets/Prefabs/Main Canvas.prefab.meta
Normal file
7
Assets/Prefabs/Main Canvas.prefab.meta
Normal file
@ -0,0 +1,7 @@
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fileFormatVersion: 2
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3115
Assets/Scenes/EnvChanger.unity
Normal file
3115
Assets/Scenes/EnvChanger.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/EnvChanger.unity.meta
Normal file
7
Assets/Scenes/EnvChanger.unity.meta
Normal file
@ -0,0 +1,7 @@
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
63
Assets/Scripts/EnvChanger.cs
Normal file
63
Assets/Scripts/EnvChanger.cs
Normal file
@ -0,0 +1,63 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class EnvChanger : MonoBehaviour
|
||||
{
|
||||
private float initAmbientIntensity;
|
||||
private float initRefIntensity;
|
||||
[SerializeField]
|
||||
private float targetAmbientIntensity, targetRefIntensity;
|
||||
[SerializeField]
|
||||
private bool enterFromLeft = true;
|
||||
[SerializeField]
|
||||
private Transform playerPos;
|
||||
private bool isInEnviro = false;
|
||||
public void ChangeEnvironnement(){
|
||||
|
||||
if(ExitOnCorrectSide()){
|
||||
isInEnviro = !isInEnviro;
|
||||
if(isInEnviro){
|
||||
initAmbientIntensity = RenderSettings.ambientIntensity;
|
||||
initRefIntensity = RenderSettings.reflectionIntensity;
|
||||
RenderSettings.ambientIntensity = targetAmbientIntensity;
|
||||
RenderSettings.reflectionIntensity = targetRefIntensity;
|
||||
|
||||
}else{
|
||||
RenderSettings.ambientIntensity = initAmbientIntensity;
|
||||
RenderSettings.reflectionIntensity = initRefIntensity;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private bool ExitOnCorrectSide(){
|
||||
|
||||
if(enterFromLeft){
|
||||
if(!isInEnviro){
|
||||
if(playerPos.position.x > transform.position.x){
|
||||
|
||||
return true;
|
||||
}
|
||||
}else{
|
||||
if(playerPos.position.x < transform.position.x){
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
}else{
|
||||
if(!isInEnviro){
|
||||
if(playerPos.position.x < transform.position.x){
|
||||
return true;
|
||||
}
|
||||
}else{
|
||||
if(playerPos.position.x > transform.position.x){
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/EnvChanger.cs.meta
Normal file
11
Assets/Scripts/EnvChanger.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: d472a146f9945154b9f33e0da19e3c69
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -2,12 +2,18 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class GameController : MonoBehaviour
|
||||
{
|
||||
private static GameController instance;
|
||||
[SerializeField]
|
||||
private string startScene, mainScene, endScene;
|
||||
[SerializeField]
|
||||
private float fadeSpeed;
|
||||
[SerializeField]
|
||||
private Image fadeImg;
|
||||
private Coroutine fadeCoroutine;
|
||||
public static GameController Instance{
|
||||
get{
|
||||
if(instance is null)Debug.LogError("Game controller is null");
|
||||
@ -16,28 +22,62 @@ public class GameController : MonoBehaviour
|
||||
}
|
||||
|
||||
private void Awake() {
|
||||
instance = this;
|
||||
DontDestroyOnLoad(this.gameObject);
|
||||
if(GameController.Instance is null){
|
||||
instance = this;
|
||||
DontDestroyOnLoad(this.gameObject);
|
||||
SceneManager.activeSceneChanged += ChangedScene;
|
||||
}else{
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
public void StartGame(){
|
||||
SceneManager.LoadScene(mainScene);
|
||||
fadeCoroutine = StartCoroutine(FadeToBlack(mainScene, true,fadeSpeed));
|
||||
}
|
||||
|
||||
public void EndGame(){
|
||||
Debug.Log("Game is over");
|
||||
SceneManager.LoadScene(endScene);
|
||||
fadeCoroutine = StartCoroutine(FadeToBlack(endScene, true,fadeSpeed));
|
||||
}
|
||||
|
||||
public void QuitGame(){
|
||||
//fadeCoroutine = StartCoroutine(FadeToBlack(true,fadeTimer));
|
||||
Application.Quit();
|
||||
}
|
||||
|
||||
public void Options(){
|
||||
//fadeCoroutine = StartCoroutine(FadeToBlack(true,fadeTimer));
|
||||
Debug.Log("Clicked options");
|
||||
}
|
||||
|
||||
public void MainMenu(){
|
||||
SceneManager.LoadScene(startScene);
|
||||
fadeCoroutine = StartCoroutine(FadeToBlack(startScene, true,fadeSpeed));
|
||||
}
|
||||
|
||||
private void ChangedScene(Scene curr, Scene next){
|
||||
fadeCoroutine = StartCoroutine(FadeToBlack(string.Empty, false, fadeSpeed));
|
||||
}
|
||||
|
||||
public IEnumerator FadeToBlack(string sceneToLoad,bool fadeToBlack = true, float fadeSpeed = 2.5f){
|
||||
Color imgColor = fadeImg.color;
|
||||
float fadeAmount;
|
||||
if(fadeToBlack){
|
||||
while(fadeImg.color.a < 1){
|
||||
fadeAmount = imgColor.a + (fadeSpeed * Time.deltaTime);
|
||||
imgColor = new Color(imgColor.r, imgColor.g, imgColor.b, fadeAmount);
|
||||
fadeImg.color = imgColor;
|
||||
yield return null;
|
||||
}
|
||||
SceneManager.LoadScene(sceneToLoad);
|
||||
}else{
|
||||
while(fadeImg.color.a > 0){
|
||||
fadeAmount = imgColor.a - (fadeSpeed * Time.deltaTime);
|
||||
imgColor = new Color(imgColor.r, imgColor.g, imgColor.b, fadeAmount);
|
||||
fadeImg.color = imgColor;
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -27,7 +27,7 @@ public class SlidingDoor : Triggerable
|
||||
}
|
||||
}
|
||||
|
||||
public override void TriggerEvent(){
|
||||
public override void TriggerEvent(Collider other){
|
||||
|
||||
isOpen = !isOpen;
|
||||
}
|
||||
|
||||
@ -16,7 +16,7 @@ public class TriggerZone : MonoBehaviour
|
||||
private void OnTriggerEnter(Collider other) {
|
||||
if(!onEnter)return;
|
||||
if(other.gameObject.tag.Equals("Player")){
|
||||
linkedObj.TriggerEvent();
|
||||
linkedObj?.TriggerEvent(other);
|
||||
enterEvent?.Invoke();
|
||||
}
|
||||
}
|
||||
@ -24,7 +24,7 @@ public class TriggerZone : MonoBehaviour
|
||||
private void OnTriggerStay(Collider other) {
|
||||
if(!onStay)return;
|
||||
if(other.gameObject.tag.Equals("Player")){
|
||||
linkedObj.TriggerEvent();
|
||||
linkedObj?.TriggerEvent(other);
|
||||
stayEvent?.Invoke();
|
||||
}
|
||||
}
|
||||
@ -32,7 +32,7 @@ public class TriggerZone : MonoBehaviour
|
||||
private void OnTriggerExit(Collider other) {
|
||||
if(!OnExit)return;
|
||||
if(other.gameObject.tag.Equals("Player")){
|
||||
linkedObj.TriggerEvent();
|
||||
linkedObj?.TriggerEvent(other);
|
||||
exitEvent?.Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
@ -4,5 +4,5 @@ using UnityEngine;
|
||||
|
||||
public abstract class Triggerable : MonoBehaviour
|
||||
{
|
||||
public abstract void TriggerEvent();
|
||||
public abstract void TriggerEvent(Collider other = null);
|
||||
}
|
||||
|
||||
26
Assets/Scripts/UIController.cs
Normal file
26
Assets/Scripts/UIController.cs
Normal file
@ -0,0 +1,26 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class UIController : MonoBehaviour
|
||||
{
|
||||
public void StartGame(){
|
||||
GameController.Instance.StartGame();
|
||||
}
|
||||
|
||||
public void EndGame(){
|
||||
GameController.Instance.EndGame();
|
||||
}
|
||||
|
||||
public void QuitGame(){
|
||||
GameController.Instance.QuitGame();
|
||||
}
|
||||
|
||||
public void Options(){
|
||||
GameController.Instance.Options();
|
||||
}
|
||||
|
||||
public void MainMenu(){
|
||||
GameController.Instance.MainMenu();
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/UIController.cs.meta
Normal file
11
Assets/Scripts/UIController.cs.meta
Normal file
@ -0,0 +1,11 @@
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Loading…
x
Reference in New Issue
Block a user