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&1971163111 +Rigidbody: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1971163108} + serializedVersion: 2 + m_Mass: 1.875 + m_Drag: 0 + m_AngularDrag: 0.05 + m_UseGravity: 1 + m_IsKinematic: 0 + m_Interpolate: 0 + m_Constraints: 0 + m_CollisionDetection: 0 +--- !u!136 &1971163112 +CapsuleCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1971163108} + m_Material: {fileID: 0} + m_IsTrigger: 0 + m_Enabled: 1 + m_Radius: 0.00048044696 + m_Height: 0.0019217879 + m_Direction: 2 + m_Center: {x: 0, y: 0, z: -0.0009608939} diff --git a/Assets/Scenes/Ragdoll.unity.meta b/Assets/Scenes/Ragdoll.unity.meta new file mode 100644 index 0000000..c81c6da --- /dev/null +++ b/Assets/Scenes/Ragdoll.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 30fcca8dbdd3d5c4e89b9cdd2dce4b40 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Ragdoll.cs b/Assets/Scripts/Ragdoll.cs new file mode 100644 index 0000000..7ada92c --- /dev/null +++ b/Assets/Scripts/Ragdoll.cs @@ -0,0 +1,100 @@ +using UnityEngine; +using System.Linq; +using System.Collections.Generic; +using UnityEngine.Rendering; +using System.ComponentModel; + +/** + * Code Inspired by these tutorial + * Source: https://www.youtube.com/watch?v=KuMe6Iz8pFI, https://www.youtube.com/watch?v=B_NnQQKiw6I + * Consulted on : 24/10/2022 + */ +public class Ragdoll : MonoBehaviour +{ + [SerializeField] + private bool _startsRagdolled; + private List _ragdollRigidbodies; + private Animator _animator; + private Transform _hipBone; + + private bool _isRagdoll + { + get { return _ragdollRigidbodies != null && !_ragdollRigidbodies.Select(x => x.isKinematic).FirstOrDefault(); } + } + + // Start is called before the first frame update + private void Start() + { + } + + private void Awake() + { + _ragdollRigidbodies = GetComponentsInChildren().ToList(); + _animator = GetComponent(); + _hipBone = _animator.GetBoneTransform(HumanBodyBones.Hips); + + void setRagdollState() + { + if (_startsRagdolled) + { + EnableRagdoll(); + } + else + { + DisableRagdoll(); + } + } + + setRagdollState(); + + } + + + // Update is called once per frame + private void Update() + { + if(Input.GetKeyDown(KeyCode.Space)) + { + if (_isRagdoll) + { + DisableRagdoll(); + } + else + { + EnableRagdoll(); + } + } + } + private void EnableRagdoll() + { + _ragdollRigidbodies.ForEach(rigidbody => rigidbody.isKinematic = false); + _animator.enabled = false; + } + private void DisableRagdoll() + { + _ragdollRigidbodies.ForEach(rigidbody => rigidbody.isKinematic = true); + _animator.enabled = true; + StandBackUp(); + } + + private void StandBackUp() + { + Vector3 originalHipsPosition = _hipBone.position; + transform.position = originalHipsPosition; + + void setRightHeight() + { + if (Physics.Raycast(transform.position, Vector3.down, out RaycastHit hitInfo)) + { + transform.position = new Vector3(transform.position.x, hitInfo.point.y, transform.position.z); + + } + } + + setRightHeight(); + + _hipBone.position = originalHipsPosition; + } + + +} diff --git a/Assets/Scripts/Ragdoll.cs.meta b/Assets/Scripts/Ragdoll.cs.meta new file mode 100644 index 0000000..ce52144 --- /dev/null +++ b/Assets/Scripts/Ragdoll.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 54b4af10a3fe94f46bb698f348872322 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ProjectSettings/DynamicsManager.asset b/ProjectSettings/DynamicsManager.asset index 1596c42..6bc5090 100644 --- a/ProjectSettings/DynamicsManager.asset +++ b/ProjectSettings/DynamicsManager.asset @@ -4,9 +4,10 @@ PhysicsManager: m_ObjectHideFlags: 0 serializedVersion: 13 - m_Gravity: 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