using System.Collections; using System.Collections.Generic; using UnityEngine; public class UIController : MonoBehaviour { public void StartGame(){ GameController.Instance.StartGame(); } public void EndGame(){ GameController.Instance.EndGame(); } public void QuitGame(){ Time.timeScale = 1; GameController.Instance.QuitGame(); } public void Options(){ GameController.Instance.Options(); } public void MainMenu(){ Time.timeScale = 1; GameController.Instance.MainMenu(); } }