using System; using System.Collections; using System.Collections.Generic; using Unity.VisualScripting; using UnityEditor; using UnityEngine; using UnityEngine.SceneManagement; public class ButtonAction : MonoBehaviour { public void LoadScene(SceneAsset sceneAsset) { SceneManager.LoadScene(sceneAsset.name); } public void OpenOption() { throw new NotImplementedException(); } public void Quit() { #if UNITY_EDITOR UnityEditor.EditorApplication.isPlaying = false; #endif Application.Quit(); } }