using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameController : MonoBehaviour { private static GameController instance; public bool isOver{get; set;} //The game is over public static GameController Instance{ get{ if(instance is null)Debug.LogError("Game controller is null"); return instance; } } private void Awake() { instance = this; DontDestroyOnLoad(this.gameObject); isOver = false; } }