using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class MainMenu : MonoBehaviour { [SerializeField] GameObject mainMenu; RectMask2D mainMenuMask; private void Start() { mainMenuMask = mainMenu.GetComponent(); } public void CreditButtonPress() { while (mainMenuMask.padding.y <= 20) { mainMenuMask.padding=new Vector4(mainMenuMask.padding.x, mainMenuMask.padding.y+1, mainMenuMask.padding.z, mainMenuMask.padding.w); } } }