using System.Collections; using System.Collections.Generic; using UnityEngine; public class Stunning : MonoBehaviour { [SerializeField] private float duration; [SerializeField] private bool knockback = true; [SerializeField] private Vector2 stunDir; private void OnCollisionEnter(Collision other) { if (other.gameObject.tag.Equals("Player")){//Collided w/ player, stun him PlayerController player = other.gameObject.GetComponent(); player.Stun(duration); if(knockback){ player.Knockback(stunDir); } } } }