using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEngine; namespace Shaders { public class BlitShaderGUI : ShaderGUI { public override void OnGUI (MaterialEditor materialEditor, MaterialProperty[] properties) { // var propertiesList = properties.ToList() // .Where(prop => prop.displayName != "Texture"); // properties = propertiesList.ToArray(); base.OnGUI (materialEditor, properties); } } }