2022-10-29 21:36:56 -04:00

23 lines
570 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class MainMenu : MonoBehaviour
{
[SerializeField] GameObject mainMenu;
RectMask2D mainMenuMask;
private void Start()
{
mainMenuMask = mainMenu.GetComponent<RectMask2D>();
}
public void CreditButtonPress()
{
while (mainMenuMask.padding.y <= 20)
{
mainMenuMask.padding=new Vector4(mainMenuMask.padding.x, mainMenuMask.padding.y+1, mainMenuMask.padding.z, mainMenuMask.padding.w);
}
}
}