70 lines
2.1 KiB
C#
70 lines
2.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EnvChanger : MonoBehaviour
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{
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private float initAmbientIntensity;
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private float initRefIntensity;
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[SerializeField]
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private float targetAmbientIntensity, targetRefIntensity;
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[SerializeField]
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private GameObject targetLightOutside, targetLightInside;
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[SerializeField]
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private bool enterFromLeft = true;
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[SerializeField]
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private Transform playerPos;
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private bool isInEnviro = false;
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public void ChangeEnvironnement(){
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if(ExitOnCorrectSide()){
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isInEnviro = !isInEnviro;
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if(isInEnviro){
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initAmbientIntensity = RenderSettings.ambientIntensity;
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initRefIntensity = RenderSettings.reflectionIntensity;
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RenderSettings.ambientIntensity = targetAmbientIntensity;
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RenderSettings.reflectionIntensity = targetRefIntensity;
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targetLightInside.SetActive(true);
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targetLightOutside.SetActive(false);
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}
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else{
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RenderSettings.ambientIntensity = initAmbientIntensity;
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RenderSettings.reflectionIntensity = initRefIntensity;
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targetLightInside.SetActive(false);
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targetLightOutside.SetActive(true);
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}
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}
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}
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private bool ExitOnCorrectSide(){
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if(enterFromLeft){
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if(!isInEnviro){
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if(playerPos.position.x > transform.position.x){
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return true;
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}
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}else{
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if(playerPos.position.x < transform.position.x){
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return true;
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}
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}
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}else{
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if(!isInEnviro){
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if(playerPos.position.x < transform.position.x){
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return true;
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}
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}else{
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if(playerPos.position.x > transform.position.x){
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return true;
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}
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}
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}
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return false;
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}
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}
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