32bit_jam_conjure/Assets/Scripts/Shaders/CustomPostProcessRenderer.cs
2022-10-29 16:47:51 -04:00

20 lines
485 B
C#

using UnityEngine.Rendering.Universal;
namespace Shaders
{
[System.Serializable]
public class CustomPostProcessRenderer : ScriptableRendererFeature
{
CustomPostProcessPass pass;
public override void Create()
{
pass = new CustomPostProcessPass();
}
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
{
renderer.EnqueuePass(pass);
}
}
}