38 lines
895 B
C#
38 lines
895 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Bytes.Sound;
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public class PlayerController : MonoBehaviour
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{
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private GrappleHook grappleScript;
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private CharacterMovement movementScript;
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private Rigidbody rb;
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SoundPlayer soundPlayer;
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// Start is called before the first frame update
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void Start()
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{
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rb = GetComponent<Rigidbody>();
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grappleScript = GetComponent<GrappleHook>();
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movementScript = GetComponent<CharacterMovement>();
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soundPlayer = GetComponent<SoundPlayer>();
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void Stun(float duration){
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grappleScript.Stun(duration);
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movementScript.Stun(duration);
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soundPlayer.PlaySound("PlayerHurt");
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}
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public void Knockback(Vector2 dir){
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rb.AddForce(dir);
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}
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}
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