19 lines
532 B
C#
19 lines
532 B
C#
using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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namespace Shaders
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{
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public class BlitShaderGUI : ShaderGUI
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{
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public override void OnGUI (MaterialEditor materialEditor, MaterialProperty[] properties)
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{
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// var propertiesList = properties.ToList()
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// .Where(prop => prop.displayName != "Texture");
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// properties = propertiesList.ToArray();
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base.OnGUI (materialEditor, properties);
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}
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}
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} |