2022-10-23 19:38:29 -04:00

23 lines
390 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Rotator : MonoBehaviour
{
[SerializeField]
private float rotSpeed;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
transform.Rotate(0,0,Time.deltaTime * rotSpeed);
}
}