32bit_jam_conjure/Assets/Scripts/Shaders/CustomPostProcessingMaterials.cs
2022-10-29 17:30:26 -04:00

35 lines
1.0 KiB
C#

using System;
using UnityEngine;
using UnityEngine.Serialization;
/**
* https://www.febucci.com/2022/05/custom-post-processing-in-urp/
*/
namespace Shaders
{
[System.Serializable,
CreateAssetMenu(fileName = "CustomPostProcessingMaterials", menuName = "CustomMaterial/CustomPostProcessingMaterials")]
public class CustomPostProcessingMaterials : UnityEngine.ScriptableObject
{
//---Your Materials---
public Material customEffect;
//---Accessing the data from the Pass---
static CustomPostProcessingMaterials _instance;
public static CustomPostProcessingMaterials Instance
{
get
{
if (_instance != null) return _instance;
// TODO check if application is quitting
// and avoid loading if that is the case
_instance =
UnityEngine.Resources.Load("Shaders/CustomPostProcessingMaterials") as CustomPostProcessingMaterials;
return _instance;
}
}
}
}