20 lines
485 B
C#
20 lines
485 B
C#
using UnityEngine.Rendering.Universal;
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namespace Shaders
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{
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[System.Serializable]
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public class CustomPostProcessRenderer : ScriptableRendererFeature
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{
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CustomPostProcessPass pass;
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public override void Create()
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{
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pass = new CustomPostProcessPass();
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}
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public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
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{
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renderer.EnqueuePass(pass);
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}
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}
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} |